/* * JsonRandom.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "GameConstants.h" #include "ResourceSet.h" VCMI_LIB_NAMESPACE_BEGIN class JsonNode; using JsonVector = std::vector; class CRandomGenerator; struct Bonus; struct Component; class CStackBasicDescriptor; namespace JsonRandom { struct DLL_LINKAGE RandomStackInfo { std::vector allowedCreatures; si32 minAmount; si32 maxAmount; }; DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0); DLL_LINKAGE std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set & valuesSet = {}); DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector loadPrimary(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::map loadSecondary(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector loadArtifacts(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector spells = {}); DLL_LINKAGE std::vector loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector & spells = {}); DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector loadCreatures(const JsonNode & value, CRandomGenerator & rng); DLL_LINKAGE std::vector evaluateCreatures(const JsonNode & value); DLL_LINKAGE std::vector loadBonuses(const JsonNode & value); //DLL_LINKAGE std::vector loadComponents(const JsonNode & value); } VCMI_LIB_NAMESPACE_END