#pragma once /* * CGeneralTextHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "JsonNode.h" /// Namespace that provides utilites for unicode support (UTF-8) namespace Unicode { /// evaluates size of UTF-8 character size_t DLL_LINKAGE getCharacterSize(ui8 firstByte); /// test if character is a valid UTF-8 symbol /// maxSize - maximum number of bytes this symbol may consist from ( = remainer of string) bool DLL_LINKAGE isValidCharacter(const ui8 *character, size_t maxSize); /// test if text contains ASCII-string (no need for unicode conversion) bool DLL_LINKAGE isValidASCII(const std::string & text); bool DLL_LINKAGE isValidASCII(const char * data, size_t size); /// test if text contains valid UTF-8 sequence bool DLL_LINKAGE isValidString(const std::string & text); bool DLL_LINKAGE isValidString(const char * data, size_t size); /// converts text to unicode from specified encoding or from one specified in settings std::string DLL_LINKAGE toUnicode(const std::string & text); std::string DLL_LINKAGE toUnicode(const std::string & text, const std::string & encoding); /// converts text from unicode to specified encoding or to one specified in settings /// NOTE: usage of these functions should be avoided if possible std::string DLL_LINKAGE fromUnicode(const std::string & text); std::string DLL_LINKAGE fromUnicode(const std::string & text, const std::string & encoding); }; class CInputStream; /// Parser for any text files from H3 class DLL_LINKAGE CLegacyConfigParser { std::unique_ptr data; char * curr; char * end; void init(const std::unique_ptr & input); /// extracts part of quoted string. std::string extractQuotedPart(); /// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping" std::string extractQuotedString(); /// extracts non-quoted string std::string extractNormalString(); /// reads "raw" string without encoding conversion std::string readRawString(); public: /// read one entry from current line. Return ""/0 if end of line reached std::string readString(); float readNumber(); template std::vector readNumArray(size_t size) { std::vector ret; ret.reserve(size); while (size--) ret.push_back(readNumber()); return ret; } /// returns true if next entry is empty bool isNextEntryEmpty() const; /// end current line bool endLine(); CLegacyConfigParser(std::string URI); CLegacyConfigParser(const std::unique_ptr & input); }; class DLL_LINKAGE CGeneralTextHandler //Handles general texts { public: JsonNode localizedTexts; std::vector allTexts; std::vector arraytxt; std::vector primarySkillNames; std::vector jktexts; std::vector heroscrn; std::vector overview;//text for Kingdom Overview window std::vector colors; //names of player colors ("red",...) std::vector capColors; //names of player colors with first letter capitalized ("Red",...) std::vector turnDurations; //turn durations for pregame (1 Minute ... Unlimited) //towns std::vector tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen std::vector tavernInfo; std::vector > zelp; std::vector lossCondtions; std::vector victoryConditions; //objects std::vector names; //vector of objects; i-th object in vector has subnumber i std::vector creGens; //names of creatures' generators std::vector creGens4; //names of multiple creatures' generators std::vector advobtxt; std::vector xtrainfo; std::vector restypes; //names of resources std::vector terrainNames; std::vector randsign; std::vector > mines; //first - name; second - event description std::vector seerEmpty; std::vector > > quests; //[quest][type][index] //type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard std::vector seerNames; std::vector tentColors; //sec skills std::vector skillName; std::vector > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced std::vector levels; std::vector zcrexp; //more or less useful content of that file //campaigns std::vector campaignMapNames; std::vector < std::vector > campaignRegionNames; void readToVector(std::string sourceName, std::vector & dest); CGeneralTextHandler(); };