#include "StdInc.h" #include "mainwindow.h" #include "ui_mainwindow.h" #include #include #include #include #include #include "../lib/VCMIDirs.h" #include "../lib/VCMI_Lib.h" #include "../lib/logging/CBasicLogConfigurator.h" #include "../lib/CConfigHandler.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/GameConstants.h" #include "../lib/mapping/CMapService.h" #include "../lib/mapping/CMap.h" #include "../lib/mapping/CMapEditManager.h" #include "../lib/Terrain.h" #include "../lib/mapObjects/CObjectClassesHandler.h" #include "../lib/rmg/ObstaclePlacer.h" #include "CGameInfo.h" #include "maphandler.h" #include "graphics.h" #include "windownewmap.h" #include "objectbrowser.h" #include "inspector.h" static CBasicLogConfigurator * logConfig; QJsonValue jsonFromPixmap(const QPixmap &p) { QBuffer buffer; buffer.open(QIODevice::WriteOnly); p.save(&buffer, "PNG"); auto const encoded = buffer.data().toBase64(); return {QLatin1String(encoded)}; } QPixmap pixmapFromJson(const QJsonValue &val) { auto const encoded = val.toString().toLatin1(); QPixmap p; p.loadFromData(QByteArray::fromBase64(encoded), "PNG"); return p; } void init() { loadDLLClasses(); const_cast(CGI)->setFromLib(); logGlobal->info("Initializing VCMI_Lib"); } MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); ui->mapView->setMain(this); // Set current working dir to executable folder. // This is important on Mac for relative paths to work inside DMG. QDir::setCurrent(QApplication::applicationDirPath()); //configure logging const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt"; console = new CConsoleHandler(); logConfig = new CBasicLogConfigurator(logPath, console); logConfig->configureDefault(); logGlobal->info("The log file will be saved to %s", logPath); //init preinitDLL(::console); settings.init(); // Initialize logging based on settings logConfig->configure(); logGlobal->debug("settings = %s", settings.toJsonNode().toJson()); // Some basic data validation to produce better error messages in cases of incorrect install auto testFile = [](std::string filename, std::string message) -> bool { if (CResourceHandler::get()->existsResource(ResourceID(filename))) return true; logGlobal->error("Error: %s was not found!", message); return false; }; if(!testFile("DATA/HELP.TXT", "Heroes III data") || !testFile("MODS/VCMI/MOD.JSON", "VCMI data")) { QApplication::quit(); } conf.init(); logGlobal->info("Loading settings"); CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.) init(); graphics = new Graphics(); // should be before curh->init() graphics->load();//must be after Content loading but should be in main thread if(!testFile("DATA/new-menu/Background.png", "Cannot find file")) { QApplication::quit(); } //now let's try to draw //auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png")); scenes[0] = new MapScene(this, 0); scenes[1] = new MapScene(this, 1); ui->mapView->setScene(scenes[0]); sceneMini = new QGraphicsScene(this); ui->minimapView->setScene(sceneMini); scenePreview = new QGraphicsScene(this); ui->objectPreview->setScene(scenePreview); //scenes[0]->addPixmap(QPixmap(QString::fromStdString(resPath.native()))); //loading objects loadObjectsTree(); show(); setStatusMessage("privet"); } MainWindow::~MainWindow() { delete ui; } MapView * MainWindow::getMapView() { return ui->mapView; } void MainWindow::setStatusMessage(const QString & status) { statusBar()->showMessage(status); } void MainWindow::reloadMap(int level) { //auto mapSizePx = mapHandler->surface.rect(); //float ratio = std::fmin(mapSizePx.width() / 192., mapSizePx.height() / 192.);*/ //minimap = mapHandler->surface; //minimap.setDevicePixelRatio(ratio); scenes[level]->updateViews(); //sceneMini->clear(); //sceneMini->addPixmap(minimap); } CMap * MainWindow::getMap() { return map.get(); } MapHandler * MainWindow::getMapHandler() { return mapHandler.get(); } void MainWindow::resetMapHandler() { mapHandler.reset(new MapHandler(map.get())); unsaved = true; setWindowTitle(filename + "* - VCMI Map Editor"); } void MainWindow::setMapRaw(std::unique_ptr cmap) { map = std::move(cmap); } void MainWindow::setMap(bool isNew) { unsaved = isNew; if(isNew) filename.clear(); setWindowTitle(filename + "* - VCMI Map Editor"); mapHandler.reset(new MapHandler(map.get())); reloadMap(); if(map->twoLevel) reloadMap(1); mapLevel = 0; ui->mapView->setScene(scenes[mapLevel]); } void MainWindow::on_actionOpen_triggered() { auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().native()), tr("Homm3 Files (*.vmap *.h3m)")); if(filenameSelect.isNull()) return; QFileInfo fi(filenameSelect); std::string fname = fi.fileName().toStdString(); std::string fdir = fi.dir().path().toStdString(); ResourceID resId("MAPS/" + fname, EResType::MAP); //ResourceID resId("MAPS/SomeMap.vmap", EResType::MAP); if(!CResourceHandler::get()->existsResource(resId)) { QMessageBox::information(this, "Failed to open map", "Only map folder is supported"); return; } CMapService mapService; try { map = mapService.loadMap(resId); } catch(const std::exception & e) { QMessageBox::critical(this, "Failed to open map", e.what()); } setMap(false); } void MainWindow::saveMap() { if(!map) return; if(!unsaved) return; CMapService mapService; try { mapService.saveMap(map, filename.toStdString()); } catch(const std::exception & e) { QMessageBox::critical(this, "Failed to save map", e.what()); } unsaved = false; setWindowTitle(filename + " - VCMI Map Editor"); } void MainWindow::on_actionSave_as_triggered() { if(!map) return; auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)")); if(filenameSelect.isNull()) return; if(filenameSelect == filename) return; filename = filenameSelect; saveMap(); } void MainWindow::on_actionNew_triggered() { auto newMapDialog = new WindowNewMap(this); } void MainWindow::on_actionSave_triggered() { if(!map) return; if(filename.isNull()) { auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)")); if(filenameSelect.isNull()) return; filename = filenameSelect; } saveMap(); } void MainWindow::terrainButtonClicked(Terrain terrain) { std::vector v(scenes[mapLevel]->selectionTerrainView.selection().begin(), scenes[mapLevel]->selectionTerrainView.selection().end()); if(v.empty()) return; scenes[mapLevel]->selectionTerrainView.clear(); scenes[mapLevel]->selectionTerrainView.draw(); map->getEditManager()->getTerrainSelection().setSelection(v); map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault()); for(auto & t : v) scenes[mapLevel]->terrainView.setDirty(t); scenes[mapLevel]->terrainView.draw(); } void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly) { auto knownObjects = VLC->objtypeh->knownObjects(); for(auto ID : knownObjects) { if(catalog.count(ID)) continue; addGroupIntoCatalog(groupName, staticOnly, ID); } } void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly, int ID) { QStandardItem * itemGroup = nullptr; auto itms = objectsModel.findItems(QString::fromStdString(groupName)); if(itms.empty()) { itemGroup = new QStandardItem(QString::fromStdString(groupName)); objectsModel.appendRow(itemGroup); } else { itemGroup = itms.front(); } auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID); bool singleSubObject = knownSubObjects.size() == 1; for(auto secondaryID : knownSubObjects) { auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID); auto templates = factory->getTemplates(); bool singleTemplate = templates.size() == 1; if(staticOnly && !factory->isStaticObject()) continue; auto * itemType = new QStandardItem(QString::fromStdString(factory->subTypeName)); for(int templateId = 0; templateId < templates.size(); ++templateId) { auto templ = templates[templateId]; //selecting file const std::string & afile = templ.editorAnimationFile.empty() ? templ.animationFile : templ.editorAnimationFile; //creating picture QPixmap preview(128, 128); preview.fill(QColor(255, 255, 255)); QPainter painter(&preview); Animation animation(afile); animation.preload(); auto picture = animation.getImage(0); if(picture && picture->width() && picture->height()) { qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height()); qreal scale = std::min(xscale, yscale); painter.scale(scale, scale); painter.drawImage(QPoint(0, 0), *picture); } //add parameters QJsonObject data{{"id", QJsonValue(ID)}, {"subid", QJsonValue(secondaryID)}, {"template", QJsonValue(templateId)}, {"animationEditor", QString::fromStdString(templ.editorAnimationFile)}, {"animation", QString::fromStdString(templ.animationFile)}, {"preview", jsonFromPixmap(preview)}}; //do not have extra level if(singleTemplate) { itemType->setIcon(QIcon(preview)); itemType->setData(data); } else { auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ.stringID)); item->setData(data); itemType->appendRow(item); } } itemGroup->appendRow(itemType); catalog.insert(ID); } } void MainWindow::loadObjectsTree() { ui->terrainFilterCombo->addItem(""); //adding terrains for(auto & terrain : Terrain::Manager::terrains()) { QPushButton *b = new QPushButton(QString::fromStdString(terrain)); ui->terrainLayout->addWidget(b); connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain); }); //filter ui->terrainFilterCombo->addItem(QString::fromStdString(terrain)); } //add spacer to keep terrain button on the top ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding)); if(objectBrowser) throw std::runtime_error("object browser exists"); //model objectsModel.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type")); objectBrowser = new ObjectBrowser(this); objectBrowser->setSourceModel(&objectsModel); objectBrowser->setDynamicSortFilter(false); objectBrowser->setRecursiveFilteringEnabled(true); ui->treeView->setModel(objectBrowser); ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems); ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection); connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &))); //adding objects addGroupIntoCatalog("TOWNS", false, Obj::TOWN); addGroupIntoCatalog("TOWNS", false, Obj::RANDOM_TOWN); addGroupIntoCatalog("TOWNS", false, Obj::SHIPYARD); addGroupIntoCatalog("TOWNS", false, Obj::GARRISON); addGroupIntoCatalog("TOWNS", false, Obj::GARRISON2); addGroupIntoCatalog("MISC", false, Obj::ALTAR_OF_SACRIFICE); addGroupIntoCatalog("MISC", false, Obj::ARENA); addGroupIntoCatalog("MISC", false, Obj::BLACK_MARKET); addGroupIntoCatalog("MISC", false, Obj::BORDERGUARD); addGroupIntoCatalog("MISC", false, Obj::KEYMASTER); addGroupIntoCatalog("MISC", false, Obj::BUOY); addGroupIntoCatalog("MISC", false, Obj::CAMPFIRE); addGroupIntoCatalog("MISC", false, Obj::CARTOGRAPHER); addGroupIntoCatalog("MISC", false, Obj::SWAN_POND); addGroupIntoCatalog("MISC", false, Obj::COVER_OF_DARKNESS); addGroupIntoCatalog("MISC", false, Obj::CORPSE); addGroupIntoCatalog("MISC", false, Obj::MARLETTO_TOWER); addGroupIntoCatalog("MISC", false, Obj::DERELICT_SHIP); addGroupIntoCatalog("MISC", false, Obj::FAERIE_RING); addGroupIntoCatalog("MISC", false, Obj::FLOTSAM); addGroupIntoCatalog("MISC", false, Obj::FOUNTAIN_OF_FORTUNE); addGroupIntoCatalog("MISC", false, Obj::FOUNTAIN_OF_YOUTH); addGroupIntoCatalog("MISC", false, Obj::GARDEN_OF_REVELATION); addGroupIntoCatalog("MISC", false, Obj::HILL_FORT); addGroupIntoCatalog("MISC", false, Obj::IDOL_OF_FORTUNE); addGroupIntoCatalog("MISC", false, Obj::LIBRARY_OF_ENLIGHTENMENT); addGroupIntoCatalog("MISC", false, Obj::LIGHTHOUSE); addGroupIntoCatalog("MISC", false, Obj::SCHOOL_OF_MAGIC); addGroupIntoCatalog("MISC", false, Obj::MAGIC_SPRING); addGroupIntoCatalog("MISC", false, Obj::MAGIC_WELL); addGroupIntoCatalog("MISC", false, Obj::MERCENARY_CAMP); addGroupIntoCatalog("MISC", false, Obj::MERMAID); addGroupIntoCatalog("MISC", false, Obj::MYSTICAL_GARDEN); addGroupIntoCatalog("MISC", false, Obj::OASIS); addGroupIntoCatalog("MISC", false, Obj::OBELISK); addGroupIntoCatalog("MISC", false, Obj::REDWOOD_OBSERVATORY); addGroupIntoCatalog("MISC", false, Obj::OCEAN_BOTTLE); addGroupIntoCatalog("MISC", false, Obj::PILLAR_OF_FIRE); addGroupIntoCatalog("MISC", false, Obj::STAR_AXIS); addGroupIntoCatalog("MISC", false, Obj::RALLY_FLAG); addGroupIntoCatalog("MISC", false, Obj::LEAN_TO); addGroupIntoCatalog("MISC", false, Obj::WATERING_HOLE); addGroupIntoCatalog("PRISON", false, Obj::PRISON); addGroupIntoCatalog("ARTIFACTS", false, Obj::ARTIFACT); addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_ART); addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_TREASURE_ART); addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_MINOR_ART); addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_MAJOR_ART); addGroupIntoCatalog("ARTIFACTS", false, Obj::RANDOM_RELIC_ART); addGroupIntoCatalog("RESOURCES", false, Obj::PANDORAS_BOX); addGroupIntoCatalog("RESOURCES", false, Obj::RANDOM_RESOURCE); addGroupIntoCatalog("RESOURCES", false, Obj::RESOURCE); addGroupIntoCatalog("RESOURCES", false, Obj::SEA_CHEST); addGroupIntoCatalog("RESOURCES", false, Obj::TREASURE_CHEST); addGroupIntoCatalog("RESOURCES", false, Obj::SPELL_SCROLL); addGroupIntoCatalog("BANKS", false, Obj::CREATURE_BANK); addGroupIntoCatalog("BANKS", false, Obj::DRAGON_UTOPIA); addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR1); addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR2); addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR3); addGroupIntoCatalog("DWELLINGS", false, Obj::CREATURE_GENERATOR4); addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING); addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING_LVL); addGroupIntoCatalog("DWELLINGS", false, Obj::RANDOM_DWELLING_FACTION); addGroupIntoCatalog("GROUNDS", false, Obj::CURSED_GROUND1); addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_PLAINS1); addGroupIntoCatalog("GROUNDS", false, Obj::CLOVER_FIELD); addGroupIntoCatalog("GROUNDS", false, Obj::CURSED_GROUND2); addGroupIntoCatalog("GROUNDS", false, Obj::EVIL_FOG); addGroupIntoCatalog("GROUNDS", false, Obj::FAVORABLE_WINDS); addGroupIntoCatalog("GROUNDS", false, Obj::FIERY_FIELDS); addGroupIntoCatalog("GROUNDS", false, Obj::HOLY_GROUNDS); addGroupIntoCatalog("GROUNDS", false, Obj::LUCID_POOLS); addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_CLOUDS); addGroupIntoCatalog("GROUNDS", false, Obj::MAGIC_PLAINS2); addGroupIntoCatalog("GROUNDS", false, Obj::ROCKLANDS); addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_ONE_WAY_ENTRANCE); addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_ONE_WAY_EXIT); addGroupIntoCatalog("TELEPORTS", false, Obj::MONOLITH_TWO_WAY); addGroupIntoCatalog("TELEPORTS", false, Obj::SUBTERRANEAN_GATE); addGroupIntoCatalog("TELEPORTS", false, Obj::WHIRLPOOL); addGroupIntoCatalog("MINES", false, Obj::MINE); addGroupIntoCatalog("MINES", false, Obj::ABANDONED_MINE); addGroupIntoCatalog("MINES", false, Obj::WINDMILL); addGroupIntoCatalog("MINES", false, Obj::WATER_WHEEL); addGroupIntoCatalog("TRIGGERS", false, Obj::EVENT); addGroupIntoCatalog("TRIGGERS", false, Obj::GRAIL); addGroupIntoCatalog("TRIGGERS", false, Obj::SIGN); addGroupIntoCatalog("MONSTERS", false, Obj::MONSTER); addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER); addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L1); addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L2); addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L3); addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L4); addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L5); addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L6); addGroupIntoCatalog("MONSTERS", false, Obj::RANDOM_MONSTER_L7); addGroupIntoCatalog("QUESTS", false, Obj::SEER_HUT); addGroupIntoCatalog("QUESTS", false, Obj::BORDER_GATE); addGroupIntoCatalog("QUESTS", false, Obj::QUEST_GUARD); addGroupIntoCatalog("QUESTS", false, Obj::HUT_OF_MAGI); addGroupIntoCatalog("QUESTS", false, Obj::EYE_OF_MAGI); addGroupIntoCatalog("OBSTACLES", true); addGroupIntoCatalog("OTHER", false); /* HERO = 34, LEAN_TO = 39, PYRAMID = 63,//subtype 0 WOG_OBJECT = 63,//subtype > 0 RANDOM_HERO = 70, REFUGEE_CAMP = 78, SANCTUARY = 80, SCHOLAR = 81, CRYPT = 84, SHIPWRECK = 85, SHIPWRECK_SURVIVOR = 86, SHRINE_OF_MAGIC_INCANTATION = 88, SHRINE_OF_MAGIC_GESTURE = 89, SHRINE_OF_MAGIC_THOUGHT = 90, SIRENS = 92, STABLES = 94, TAVERN = 95, TEMPLE = 96, DEN_OF_THIEVES = 97, TRADING_POST = 99, LEARNING_STONE = 100, TREE_OF_KNOWLEDGE = 102, UNIVERSITY = 104, WAGON = 105, WAR_MACHINE_FACTORY = 106, SCHOOL_OF_WAR = 107, WARRIORS_TOMB = 108, WITCH_HUT = 113, HOLE = 124, FREELANCERS_GUILD = 213, HERO_PLACEHOLDER = 214, TRADING_POST_SNOW = 221, */ } void MainWindow::on_actionLevel_triggered() { if(map && map->twoLevel) { mapLevel = mapLevel ? 0 : 1; ui->mapView->setScene(scenes[mapLevel]); } } void MainWindow::on_actionPass_triggered(bool checked) { if(map) { scenes[0]->passabilityView.show(checked); scenes[1]->passabilityView.show(checked); } } void MainWindow::on_actionGrid_triggered(bool checked) { if(map) { scenes[0]->gridView.show(checked); scenes[1]->gridView.show(checked); } } void MainWindow::changeBrushState(int idx) { } void MainWindow::on_toolBrush_clicked(bool checked) { //ui->toolBrush->setChecked(false); ui->toolBrush2->setChecked(false); ui->toolBrush4->setChecked(false); ui->toolArea->setChecked(false); ui->toolLasso->setChecked(false); if(checked) ui->mapView->selectionTool = MapView::SelectionTool::Brush; else ui->mapView->selectionTool = MapView::SelectionTool::None; } void MainWindow::on_toolBrush2_clicked(bool checked) { ui->toolBrush->setChecked(false); //ui->toolBrush2->setChecked(false); ui->toolBrush4->setChecked(false); ui->toolArea->setChecked(false); ui->toolLasso->setChecked(false); if(checked) ui->mapView->selectionTool = MapView::SelectionTool::Brush2; else ui->mapView->selectionTool = MapView::SelectionTool::None; } void MainWindow::on_toolBrush4_clicked(bool checked) { ui->toolBrush->setChecked(false); ui->toolBrush2->setChecked(false); //ui->toolBrush4->setChecked(false); ui->toolArea->setChecked(false); ui->toolLasso->setChecked(false); if(checked) ui->mapView->selectionTool = MapView::SelectionTool::Brush4; else ui->mapView->selectionTool = MapView::SelectionTool::None; } void MainWindow::on_toolArea_clicked(bool checked) { ui->toolBrush->setChecked(false); ui->toolBrush2->setChecked(false); ui->toolBrush4->setChecked(false); //ui->toolArea->setChecked(false); ui->toolLasso->setChecked(false); if(checked) ui->mapView->selectionTool = MapView::SelectionTool::Area; else ui->mapView->selectionTool = MapView::SelectionTool::None; } void MainWindow::on_toolErase_clicked() { if(map && scenes[mapLevel]) { scenes[mapLevel]->selectionObjectsView.deleteSelection(); resetMapHandler(); scenes[mapLevel]->updateViews(); } } void MainWindow::preparePreview(const QModelIndex &index, bool createNew) { scenePreview->clear(); auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject(); if(!data.empty()) { auto preview = data["preview"]; if(preview != QJsonValue::Undefined) { QPixmap objPreview = pixmapFromJson(preview); scenePreview->addPixmap(objPreview); auto objId = data["id"].toInt(); auto objSubId = data["subid"].toInt(); auto templateId = data["template"].toInt(); scenes[mapLevel]->selectionObjectsView.clear(); if(scenes[mapLevel]->selectionObjectsView.newObject) { createNew = true; delete scenes[mapLevel]->selectionObjectsView.newObject; } if(createNew) { auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId); auto templ = factory->getTemplates()[templateId]; scenes[mapLevel]->selectionObjectsView.newObject = factory->create(templ); scenes[mapLevel]->selectionObjectsView.selectionMode = 2; scenes[mapLevel]->selectionObjectsView.draw(); } } } } void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected) { preparePreview(index, false); } void MainWindow::on_treeView_activated(const QModelIndex &index) { ui->toolBrush->setChecked(false); ui->toolBrush2->setChecked(false); ui->toolBrush4->setChecked(false); ui->toolArea->setChecked(false); ui->toolLasso->setChecked(false); ui->mapView->selectionTool = MapView::SelectionTool::None; preparePreview(index, true); } void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1) { if(!objectBrowser) return; objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY : Terrain(arg1.toStdString()); objectBrowser->invalidate(); objectBrowser->sort(0); } void MainWindow::on_filter_textChanged(const QString &arg1) { if(!objectBrowser) return; objectBrowser->filter = arg1; objectBrowser->invalidate(); objectBrowser->sort(0); } void MainWindow::on_actionFill_triggered() { if(!map || !scenes[mapLevel]) return; auto selection = scenes[mapLevel]->selectionTerrainView.selection(); if(selection.empty()) return; //split by zones std::map terrainSelected; for(auto & t : selection) { auto tl = map->getTile(t); if(tl.blocked || tl.visitable) continue; terrainSelected[tl.terType].blockedArea.add(t); } for(auto & sel : terrainSelected) { sel.second.collectPossibleObstacles(sel.first); sel.second.placeObstacles(map.get(), CRandomGenerator::getDefault()); } scenes[mapLevel]->selectionObjectsView.deleteSelection(); resetMapHandler(); scenes[mapLevel]->updateViews(); } void MainWindow::loadInspector(CGObjectInstance * obj) { Inspector inspector(obj, ui->inspectorWidget); inspector.updateProperties(); } void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item) { if(!item->isSelected()) return; int r = item->row(); int c = item->column(); if(c < 1) return; auto * tableWidget = item->tableWidget(); //get identifier auto identifier = tableWidget->item(0, 1)->text(); static_assert(sizeof(CGObjectInstance *) == sizeof(decltype(identifier.toLongLong())), "Compilied for 64 bit arcitecture. Use .toInt() method"); CGObjectInstance * obj = reinterpret_cast(identifier.toLongLong()); //get parameter name auto param = tableWidget->item(r, c - 1)->text(); //set parameter Inspector inspector(obj, tableWidget); inspector.setProperty(param, item->text()); }