Debug Win32 Debug x64 RD Win32 RD x64 {C0300513-E845-43B4-9A4F-E8817EAEF57C} BattleAI DynamicLibrary true MultiByte DynamicLibrary true MultiByte DynamicLibrary false true MultiByte DynamicLibrary false true MultiByte $(SolutionDir)\AI\ $(IncludePath) $(LibraryPath) $(SolutionDir)\AI\ $(IncludePath) $(LibraryPath) G:\Programowanie\VCMI\RD\AI\ $(IncludePath) $(LibraryPath) $(SolutionDir)$(Configuration)\bin\AI\ $(IncludePath) $(LibraryPath) Level3 Disabled %(AdditionalIncludeDirectories) Use StdInc.h %(PreprocessorDefinitions) true VCMI_lib.lib;%(AdditionalDependencies) $(OutDir)..;%(AdditionalLibraryDirectories) $(OutDir)BattleAI.dll Level3 Disabled %(AdditionalIncludeDirectories) Use StdInc.h true VCMI_lib.lib;%(AdditionalDependencies) $(OutDir)..;%(AdditionalLibraryDirectories) $(OutDir)BattleAI.dll Level3 MaxSpeed true true ..\..\..\include\fuzzyLite;..\..\..\include\fuzzyLite\fuzzylite Use StdInc.h true true true VCMI_lib.lib;%(AdditionalDependencies) G:\Programowanie\VCMI\libs;G:\Programowanie\VCMI\RD;../;%(AdditionalLibraryDirectories) $(OutDir)BattleAI.dll Level3 MaxSpeed true true %(AdditionalIncludeDirectories) Use StdInc.h true true true VCMI_lib.lib;%(AdditionalDependencies) $(OutDir)..;%(AdditionalLibraryDirectories) $(OutDir)BattleAI.dll %(PreprocessorDefinitions) Create StdInc.h Create Create Create