Debug
Win32
Debug
x64
RD
Win32
RD
x64
{C0300513-E845-43B4-9A4F-E8817EAEF57C}
BattleAI
DynamicLibrary
true
MultiByte
DynamicLibrary
true
MultiByte
DynamicLibrary
false
true
MultiByte
DynamicLibrary
false
true
MultiByte
$(SolutionDir)\AI\
$(IncludePath)
$(LibraryPath)
$(SolutionDir)\AI\
$(IncludePath)
$(LibraryPath)
G:\Programowanie\VCMI\RD\AI\
$(IncludePath)
$(LibraryPath)
$(SolutionDir)$(Configuration)\bin\AI\
$(IncludePath)
$(LibraryPath)
Level3
Disabled
%(AdditionalIncludeDirectories)
Use
StdInc.h
%(PreprocessorDefinitions)
true
VCMI_lib.lib;%(AdditionalDependencies)
$(OutDir)..;%(AdditionalLibraryDirectories)
$(OutDir)BattleAI.dll
Level3
Disabled
%(AdditionalIncludeDirectories)
Use
StdInc.h
true
VCMI_lib.lib;%(AdditionalDependencies)
$(OutDir)..;%(AdditionalLibraryDirectories)
$(OutDir)BattleAI.dll
Level3
MaxSpeed
true
true
..\..\..\include\fuzzyLite;..\..\..\include\fuzzyLite\fuzzylite
Use
StdInc.h
true
true
true
VCMI_lib.lib;%(AdditionalDependencies)
G:\Programowanie\VCMI\libs;G:\Programowanie\VCMI\RD;../;%(AdditionalLibraryDirectories)
$(OutDir)BattleAI.dll
Level3
MaxSpeed
true
true
%(AdditionalIncludeDirectories)
Use
StdInc.h
true
true
true
VCMI_lib.lib;%(AdditionalDependencies)
$(OutDir)..;%(AdditionalLibraryDirectories)
$(OutDir)BattleAI.dll
%(PreprocessorDefinitions)
Create
StdInc.h
Create
Create
Create