{ "mageGuild1": { "id" : 0 }, "mageGuild2": { "id" : 1, "upgrades" : "mageGuild1" }, "mageGuild3": { "id" : 2, "upgrades" : "mageGuild2" }, "mageGuild4": { "id" : 3, "upgrades" : "mageGuild3" }, "mageGuild5": { "id" : 4, "upgrades" : "mageGuild4" }, "tavern": { "id" : 5, "bonuses": [ { "type": "MORALE", "val": 1 } ] }, "shipyard": { "id" : 6 }, "fort": { "id" : 7 }, "citadel": { "id" : 8, "upgrades" : "fort" }, "castle": { "id" : 9, "upgrades" : "citadel" }, "villageHall": { "id" : 10, "mode" : "auto", "produce": { "gold": 500 } }, "townHall": { "id" : 11, "upgrades" : "villageHall", "requires" : [ "tavern" ], "produce": { "gold": 1000 } }, "cityHall": { "id" : 12, "upgrades" : "townHall", "requires" : [ "allOf", [ "mageGuild1" ], [ "marketplace" ], [ "blacksmith" ] ], "produce": { "gold": 2000 } }, "capitol": { "id" : 13, "upgrades" : "cityHall", "requires" : [ "castle" ], "produce": { "gold": 4000 } }, "marketplace": { "id" : 14 }, "resourceSilo": { "id" : 15, "requires" : [ "marketplace" ] }, "blacksmith": { "id" : 16 }, // Previously hardcoded buildings that might be used by mods // Section 1 - building with bonuses during sieges "brotherhoodOfSword" : { "bonuses": [ { "type": "MORALE", "val": 2 } ] }, "fountainOfFortune" : { "bonuses": [ { "type": "LUCK", "val": 2 } ] }, "spellPowerGarrisonBonus" : { "bonuses": [ { "type": "PRIMARY_SKILL", "subtype": "primarySkill.spellpower", "val": 2 } ] }, "attackGarrisonBonus" : { "bonuses": [ { "type": "PRIMARY_SKILL", "subtype": "primarySkill.attack", "val": 2 } ] }, "defenseGarrisonBonus" : { "bonuses": [ { "type": "PRIMARY_SKILL", "subtype": "primarySkill.defence", "val": 2 } ] }, "lighthouse" : { "bonuses": [ { "propagator": "PLAYER_PROPAGATOR", "type": "MOVEMENT", "subtype": "heroMovementSea", "val": 500 } ] }, // Section 2 - buildings that are visitable by hero "stables": { "configuration" : { "visitMode" : "bonus", "rewards" : [ { "message" : "@core.genrltxt.580", "movePoints" : 400, "bonuses" : [ { "type" : "MOVEMENT", "subtype" : "heroMovementLand", "val" : 400, "valueType" : "ADDITIVE_VALUE", "duration" : "ONE_WEEK"} ] } ] } }, "manaVortex": { "configuration" : { "resetParameters" : { "period" : 7, "visitors" : true }, "visitMode" : "hero", // Should be 'once' to match (somewhat buggy) H3 logic "rewards" : [ { "limiter" : { "noneOf" : [ { "manaPercentage" : 200 } ] }, "message" : "@core.genrltxt.579", "manaPercentage" : 200 } ] } }, "attackVisitingBonus": { "configuration" : { "visitMode" : "hero", "rewards" : [ { "message" : "@core.genrltxt.584", "primary" : { "attack" : 1 } } ] } }, "defenceVisitingBonus": { "configuration" : { "visitMode" : "hero", "rewards" : [ { "message" : "@core.genrltxt.585", "primary" : { "defence" : 1 } } ] } }, "spellPowerVisitingBonus": { "configuration" : { "visitMode" : "hero", "rewards" : [ { "message" : "@core.genrltxt.582", "primary" : { "spellpower" : 1 } } ] } }, "knowledgeVisitingBonus": { "configuration" : { "visitMode" : "hero", "rewards" : [ { "message" : "@core.genrltxt.581", "primary" : { "knowledge" : 1 } } ] } }, "experienceVisitingBonus": { "configuration" : { "visitMode" : "hero", "rewards" : [ { "message" : "@core.genrltxt.583", "heroExperience" : 1000 } ] } }, // Section 3 - buildings that now have dedicated mechanics "ballistaYard": { "blacksmith" : "ballista" } }