/* * ResourceConverter.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once // Struct for holding all Convertor Options struct ConversionOptions { bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png. bool deleteOriginals = false; // delete original files, for the ones splitted / converted. }; // Struct for holding all Resource Extractor / Converter options struct ExtractionOptions { bool extractArchives = false; // if set, original H3 archives will be extracted into a separate folder ConversionOptions conversionOptions; bool moveExtractedArchivesToSoDMod = false; }; /// /// Class functionality to be used after extracting original H3 resources and before moving those resources to SoD Mod /// Splits def files containing individual images, so that faction resources are independent. (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44) /// (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons, /// hero speciality small icons, hero speciality large icons) /// Converts all PCX images to PNG /// class ResourceConverter { public: // Splits def files that are shared between factions and converts pcx to PNG depending on Extraction Options static void convertExtractedResourceFiles(ConversionOptions conversionOptions); private: // Converts all .pcx from extractedFolder/Images into .png static void doConvertPcxToPng(const boost::filesystem::path & sourceFolder, bool deleteOriginals); // splits a .def file into individual images and converts the output to PNG format static void splitDefFile(const std::string & fileName, const boost::filesystem::path & sourceFolder, bool deleteOriginals); /// /// Splits the given .def files into individual images. /// For each .def file, the resulting images will be output in the same folder, in a subfolder (named just like the .def file) /// static void splitDefFiles(const std::vector & defFileNames, const boost::filesystem::path & sourceFolder, bool deleteOriginals); };