/* * ICursor.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/Color.h" /** * The colors class defines color constants of type ColorRGBA. */ class Colors { public: /** the h3 yellow color, typically used for headlines */ static const ColorRGBA YELLOW; /** the standard h3 white color */ static const ColorRGBA WHITE; /** the metallic gold color used mostly as a border around buttons */ static const ColorRGBA METALLIC_GOLD; /** green color used for in-game console */ static const ColorRGBA GREEN; /** the h3 orange color, used for blocked buttons */ static const ColorRGBA ORANGE; /** the h3 bright yellow color, used for selection border */ static const ColorRGBA BRIGHT_YELLOW; /** default key color for all 8 & 24 bit graphics */ static const ColorRGBA DEFAULT_KEY_COLOR; /// Selected creature card static const ColorRGBA RED; /// Minimap border static const ColorRGBA PURPLE; static const ColorRGBA CYAN; static const ColorRGBA BLACK; static const ColorRGBA TRANSPARENCY; /// parse color static std::optional parseColor(std::string text); };