/* * TargetConditionItemFixture.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "../../../lib/NetPacksBase.h" #include "../../../lib/spells/TargetCondition.h" #include "mock/mock_spells_Mechanics.h" #include "mock/mock_spells_Spell.h" #include "mock/mock_BonusBearer.h" #include "mock/mock_battle_Unit.h" namespace test { class TargetConditionItemTest : public ::testing::Test { public: std::shared_ptr subject; ::testing::StrictMock mechanicsMock; ::testing::StrictMock unitMock; ::testing::StrictMock spellMock; BonusBearerMock unitBonuses; protected: void SetUp() override { using namespace ::testing; ON_CALL(unitMock, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getAllBonuses)); ON_CALL(unitMock, getTreeVersion()).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getTreeVersion)); } }; }