/* * CPrologEpilogVideo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CPrologEpilogVideo.h" #include "../CGameInfo.h" #include "../CMusicHandler.h" #include "../CVideoHandler.h" #include "../gui/CGuiHandler.h" #include "../widgets/TextControls.h" #include "../renderSDL/SDL_Extensions.h" #include "../../lib/mapping/CCampaignHandler.h" CPrologEpilogVideo::CPrologEpilogVideo(CCampaignScenario::SScenarioPrologEpilog _spe, std::function callback) : CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), exitCb(callback) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; addUsedEvents(LCLICK); pos = center(Rect(0, 0, 800, 600)); updateShadow(); CCS->videoh->open(spe.prologVideo); CCS->musich->playMusic("Music/" + spe.prologMusic, true, true); // MPTODO: Custom campaign crashing on this? // voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo)); text = std::make_shared(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText); text->scrollTextTo(-100); } void CPrologEpilogVideo::show(SDL_Surface * to) { CSDL_Ext::fillRect(to, pos, Colors::BLACK); //BUG: some videos are 800x600 in size while some are 800x400 //VCMI should center them in the middle of the screen. Possible but needs modification //of video player API which I'd like to avoid until we'll get rid of Windows-specific player CCS->videoh->update(pos.x, pos.y, to, true, false); //move text every 5 calls/frames; seems to be good enough ++positionCounter; if(positionCounter % 5 == 0) text->scrollTextBy(1); else text->showAll(to); // blit text over video, if needed if(text->textSize.y + 100 < positionCounter / 5) clickLeft(false, false); } void CPrologEpilogVideo::clickLeft(tribool down, bool previousState) { close(); CCS->soundh->stopSound(voiceSoundHandle); exitCb(); }