/* * AdventureEvents.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AdventureEvents.h" #include "../../LuaStack.h" #include "../../LuaCallWrapper.h" #include "../Registry.h" #include "SubscriptionRegistryProxy.h" namespace scripting { namespace api { namespace events { VCMI_REGISTER_SCRIPT_API(ObjectVisitStartedProxy, "events.ObjectVisitStarted"); const std::vector ObjectVisitStartedProxy::REGISTER_CUSTOM = { {"subscribeBefore", &SubscriptionRegistryProxy::subscribeBefore, true}, {"subscribeAfter", &SubscriptionRegistryProxy::subscribeAfter,true}, {"getPlayer", LuaMethodWrapper::invoke, false}, {"getHero", LuaMethodWrapper::invoke, false}, {"getObject", LuaMethodWrapper::invoke, false}, }; } } }