/* * CModInfo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CModInfo.h" #include "../CGeneralTextHandler.h" #include "../VCMI_Lib.h" #include "../filesystem/Filesystem.h" VCMI_LIB_NAMESPACE_BEGIN static JsonNode addMeta(JsonNode config, const std::string & meta) { config.setMeta(meta); return config; } CModInfo::CModInfo(): checksum(0), explicitlyEnabled(false), implicitlyEnabled(true), validation(PENDING) { } CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config): identifier(identifier), name(config["name"].String()), description(config["description"].String()), dependencies(config["depends"].convertTo>()), conflicts(config["conflicts"].convertTo>()), checksum(0), explicitlyEnabled(false), implicitlyEnabled(true), validation(PENDING), config(addMeta(config, identifier)) { version = CModVersion::fromString(config["version"].String()); if(!config["compatibility"].isNull()) { vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String()); vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String()); } if (!config["language"].isNull()) baseLanguage = config["language"].String(); else baseLanguage = "english"; loadLocalData(local); } JsonNode CModInfo::saveLocalData() const { std::ostringstream stream; stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum; JsonNode conf; conf["active"].Bool() = explicitlyEnabled; conf["validated"].Bool() = validation != FAILED; conf["checksum"].String() = stream.str(); return conf; } std::string CModInfo::getModDir(const std::string & name) { return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/"); } std::string CModInfo::getModFile(const std::string & name) { return getModDir(name) + "/mod.json"; } void CModInfo::updateChecksum(ui32 newChecksum) { // comment-out next line to force validation of all mods ignoring checksum if (newChecksum != checksum) { checksum = newChecksum; validation = PENDING; } } void CModInfo::loadLocalData(const JsonNode & data) { bool validated = false; implicitlyEnabled = true; explicitlyEnabled = !config["keepDisabled"].Bool(); checksum = 0; if (data.getType() == JsonNode::JsonType::DATA_BOOL) { explicitlyEnabled = data.Bool(); } if (data.getType() == JsonNode::JsonType::DATA_STRUCT) { explicitlyEnabled = data["active"].Bool(); validated = data["validated"].Bool(); checksum = strtol(data["checksum"].String().c_str(), nullptr, 16); } //check compatibility implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin, true)); implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion(), true)); if(!implicitlyEnabled) logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name); if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment { if (baseLanguage != VLC->generaltexth->getPreferredLanguage()) { logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name); implicitlyEnabled = false; } } if (isEnabled()) validation = validated ? PASSED : PENDING; else validation = validated ? PASSED : FAILED; } bool CModInfo::checkModGameplayAffecting() const { if (modGameplayAffecting.has_value()) return *modGameplayAffecting; static const std::vector keysToTest = { "heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills", "templates", "scripts", "battlefields", "terrains", "rivers", "roads", "obstacles" }; ResourceID modFileResource(CModInfo::getModFile(identifier)); if(CResourceHandler::get("initial")->existsResource(modFileResource)) { const JsonNode modConfig(modFileResource); for(const auto & key : keysToTest) { if (!modConfig[key].isNull()) { modGameplayAffecting = true; return *modGameplayAffecting; } } } modGameplayAffecting = false; return *modGameplayAffecting; } bool CModInfo::isEnabled() const { return implicitlyEnabled && explicitlyEnabled; } void CModInfo::setEnabled(bool on) { explicitlyEnabled = on; } VCMI_LIB_NAMESPACE_END