/* * ProxyCaster.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Magic.h" namespace spells { class DLL_LINKAGE ProxyCaster : public Caster { public: ProxyCaster(const Caster * actualCaster_); virtual ~ProxyCaster(); int32_t getCasterUnitId() const override; ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override; int getEffectLevel(const Spell * spell) const override; int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override; int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override; int getEffectPower(const Spell * spell) const override; int getEnchantPower(const Spell * spell) const override; int64_t getEffectValue(const Spell * spell) const override; const PlayerColor getOwner() const override; void getCasterName(MetaString & text) const override; void getCastDescription(const Spell * spell, const std::vector & attacked, MetaString & text) const override; void spendMana(const PacketSender * server, const int spellCost) const override; private: const Caster * actualCaster; }; } // namespace spells