/* * BattleAction.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "BattleHex.h" #include "../GameConstants.h" class CStack; /// A struct which handles battle actions like defending, walking,... - represents a creature stack in a battle struct DLL_LINKAGE BattleAction { ui8 side; //who made this action: false - left, true - right player ui32 stackNumber; //stack ID, -1 left hero, -2 right hero, Battle::ActionType actionType; //use ActionType enum for values BattleHex destinationTile; si32 additionalInfo; // e.g. spell number if type is 1 || 10; tile to attack if type is 6 si32 selectedStack; //spell subject for teleport / sacrifice template void serialize(Handler &h, const int version) { h & side; h & stackNumber; h & actionType; h & destinationTile; h & additionalInfo; h & selectedStack; } BattleAction(); static BattleAction makeHeal(const CStack * healer, const CStack * healed); static BattleAction makeDefend(const CStack * stack); static BattleAction makeWait(const CStack * stack); static BattleAction makeMeleeAttack(const CStack * stack, const CStack * attacked, BattleHex attackFrom = BattleHex::INVALID); static BattleAction makeShotAttack(const CStack * shooter, const CStack * target); static BattleAction makeMove(const CStack * stack, BattleHex dest); static BattleAction makeEndOFTacticPhase(ui8 side); std::string toString() const; }; DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleAction & ba); //todo: remove