#define VCMI_DLL #include "ERMScriptModule.h" #include "ERMInterpreter.h" #include "CObjectHandler.h" IGameEventRealizer *acb; CPrivilagedInfoCallback *icb; CScriptingModule * getERMModule() { CScriptingModule *ret = new ERMInterpreter(); return ret; } CScriptingModule::~CScriptingModule() { }