/* * RmgPath.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" #include "../int3.h" #include "RmgArea.h" namespace rmg { class Path { public: const static std::function DEFAULT_MOVEMENT_FUNCTION; Path(const Area & area); Path(const Area & area, const int3 & src); Path(const Path & path); Path & operator= (const Path & path); bool valid() const; Path search(const Tileset & dst, bool straight, std::function moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const; Path search(const int3 & dst, bool straight, std::function moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const; Path search(const Area & dst, bool straight, std::function moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const; Path search(const Path & dst, bool straight, std::function moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const; void connect(const Path & path); void connect(const int3 & path); //TODO: force connection? void connect(const Area & path); //TODO: force connection? void connect(const Tileset & path); //TODO: force connection? const Area & getPathArea() const; static Path invalid(); private: const Area * dArea = nullptr; Area dPath; }; }