#ifndef CSPELLHANDLER_H #define CSPELLHANDLER_H #include #include class CSpell { public: bool isAllowed; //true if we can use this spell (depends on map) std::string name; std::string abbName; //abbreviated name int level; bool earth; bool water; bool fire; bool air; int costNone; int costBas; int costAdv; int costExp; int power; //spell's power int powerNone; //effect without magic ability int powerBas; //efect with basic magic ability int powerAdv; //efect with advanced magic ability int powerExp; //efect with expert magic ability int castle, rampart, tower, inferno, necropolis, dungeon, stronghold, fortress, conflux; //% chance to gain int none2, bas2, adv2, exp2; //AI values std::string noneTip, basTip, advTip, expTip; //descriptions of spell std::string attributes; //reference only attributes bool combatSpell; //is this spell combat (true) or adventure (false) }; class CSpellHandler { public: std::vector spells; void loadSpells(); }; #endif //CSPELLHANDLER_H