/* * ResourceManagerTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "gtest/gtest.h" #include "../AI/VCAI/VCAI.h" #include "../AI/VCAI/Goals/Goals.h" #include "mock_VCAI_CGoal.h" #include "mock_VCAI.h" #include "mock_ResourceManager.h" #include "../mock/mock_CPSICallback.h" #include "../lib/CGameInfoCallback.h" using namespace Goals; using namespace ::testing; struct ResourceManagerTest : public Test//, public IResourceManager { std::unique_ptr rm; NiceMock gcm; NiceMock aim; TSubgoal invalidGoal, gatherArmy, buildThis, buildAny, recruitHero; ResourceManagerTest() { rm = make_unique>(&gcm, &aim); //note: construct new goal for modfications invalidGoal = sptr(StrictMock()); gatherArmy = sptr(StrictMock()); buildThis = sptr(StrictMock()); buildAny = sptr(StrictMock()); recruitHero = sptr(StrictMock()); //auto AI = CDynLibHandler::getNewAI("VCAI.dll"); //SET_GLOBAL_STATE(AI); //gtest couldn't deduce default return value; ON_CALL(gcm, getTownsInfo(_)) .WillByDefault(Return(std::vector < const CGTownInstance *>())); ON_CALL(gcm, getTownsInfo()) .WillByDefault(Return(std::vector < const CGTownInstance *>())); ON_CALL(aim, getFlaggedObjects()) .WillByDefault(Return(std::vector < const CGObjectInstance *>())); //enable if get unexpected exceptions //ON_CALL(gcm, getResourceAmount()) // .WillByDefault(Return(TResources())); } }; TEST_F(ResourceManagerTest, canAffordMaths) { //mocking cb calls inside canAfford() ON_CALL(gcm, getResourceAmount()) .WillByDefault(Return(TResources(10, 0, 11, 0, 0, 0, 12345))); TResources buildingCost(10, 0, 10, 0, 0, 0, 5000); //EXPECT_CALL(gcm, getResourceAmount()).RetiresOnSaturation(); //EXPECT_CALL(gcm, getTownsInfo(_)).RetiresOnSaturation(); EXPECT_NO_THROW(rm->canAfford(buildingCost)); EXPECT_TRUE(rm->canAfford(buildingCost)); TResources armyCost(0, 0, 0, 0, 0, 0, 54321); EXPECT_FALSE(rm->canAfford(armyCost)); rm->reserveResoures(armyCost, gatherArmy); EXPECT_FALSE(rm->canAfford(buildingCost)) << "Reserved value should be substracted from free resources"; } TEST_F(ResourceManagerTest, notifyGoalImplemented) { ASSERT_FALSE(rm->hasTasksLeft()); EXPECT_FALSE(rm->notifyGoalCompleted(invalidGoal)); EXPECT_FALSE(rm->hasTasksLeft()); TResources res(0,0,0,0,0,0,12345);; rm->reserveResoures(res, invalidGoal); ASSERT_FALSE(rm->hasTasksLeft()) << "Can't push Invalid goal"; EXPECT_FALSE(rm->notifyGoalCompleted(invalidGoal)); EXPECT_FALSE(rm->notifyGoalCompleted(gatherArmy)) << "Queue should be empty"; rm->reserveResoures(res, gatherArmy); EXPECT_TRUE(rm->notifyGoalCompleted(gatherArmy)) << "Not implemented"; //TODO: try it with not a copy EXPECT_FALSE(rm->notifyGoalCompleted(gatherArmy)); //already completed } TEST_F(ResourceManagerTest, notifyFulfillsAll) { TResources res; ASSERT_TRUE(buildAny->fulfillsMe(buildThis)) << "Goal dependency implemented incorrectly"; //TODO: goal mock? rm->reserveResoures(res, buildAny); rm->reserveResoures(res, buildAny); rm->reserveResoures(res, buildAny); ASSERT_TRUE(rm->hasTasksLeft()); //regardless if duplicates are allowed or not rm->notifyGoalCompleted(buildThis); ASSERT_FALSE(rm->hasTasksLeft()) << "BuildThis didn't remove Build Any!"; } TEST_F(ResourceManagerTest, queueOrder) { ASSERT_FALSE(rm->hasTasksLeft()); TSubgoal buildLow = sptr(StrictMock()), buildBit = sptr(StrictMock()), buildMed = sptr(StrictMock()), buildHigh = sptr(StrictMock()), buildVeryHigh = sptr(StrictMock()), buildExtra = sptr(StrictMock()), buildNotSoExtra = sptr(StrictMock()); buildLow->setpriority(0).setbid(1); buildLow->setpriority(1).setbid(2); buildMed->setpriority(2).setbid(3); buildHigh->setpriority(5).setbid(4); buildVeryHigh->setpriority(10).setbid(5); TResources price(0, 0, 0, 0, 0, 0, 1000); rm->reserveResoures(price, buildLow); rm->reserveResoures(price, buildHigh); rm->reserveResoures(price, buildMed); ON_CALL(gcm, getResourceAmount()) .WillByDefault(Return(TResources(0,0,0,0,0,0,4000,0))); //we can afford 4 top goals auto goal = rm->whatToDo(); EXPECT_EQ(goal->goalType, Goals::BUILD_STRUCTURE); ASSERT_EQ(rm->whatToDo()->bid, 4); rm->reserveResoures(price, buildBit); rm->reserveResoures(price, buildVeryHigh); goal = rm->whatToDo(); EXPECT_EQ(goal->goalType, Goals::BUILD_STRUCTURE); ASSERT_EQ(goal->bid, 5); buildExtra->setpriority(3).setbid(100); EXPECT_EQ(rm->whatToDo(price, buildExtra)->bid, 100); buildNotSoExtra->setpriority(0.7f).setbid(7); goal = rm->whatToDo(price, buildNotSoExtra); EXPECT_NE(goal->bid, 7); EXPECT_EQ(goal->goalType, Goals::COLLECT_RES) << "We can't afford this goal, need to collect resources"; EXPECT_EQ(goal->resID, EGameResID::GOLD) << "We need to collect gold"; goal = rm->whatToDo(); EXPECT_NE(goal->goalType, Goals::COLLECT_RES); EXPECT_EQ(goal->bid, 5) << "Should return highest-priority goal"; } TEST_F(ResourceManagerTest, updateGoalImplemented) { ASSERT_FALSE(rm->hasTasksLeft()); TResources res; res[EGameResID::GOLD] = 12345; buildThis->setpriority(1); buildThis->bid = 666; EXPECT_FALSE(rm->updateGoal(buildThis)); //try update with no objectives -> fail rm->reserveResoures(res, buildThis); ASSERT_TRUE(rm->hasTasksLeft()); buildThis->setpriority(4.444f); auto buildThis2 = sptr(StrictMock()); buildThis2->bid = 777; buildThis2->setpriority(3.33f); EXPECT_FALSE(rm->updateGoal(buildThis2)) << "Shouldn't update with wrong goal"; EXPECT_TRUE(rm->updateGoal(buildThis)) << "Not implemented"; //try update with copy of reserved goal -> true EXPECT_FALSE(rm->updateGoal(invalidGoal)) << "Can't update Invalid goal"; } TEST_F(ResourceManagerTest, complexGoalUpdates) { //TODO ASSERT_FALSE(rm->hasTasksLeft()); } TEST_F(ResourceManagerTest, tasksLeft) { ASSERT_FALSE(rm->hasTasksLeft()); } TEST_F(ResourceManagerTest, reservedResources) { //TOOO, not worth it now } TEST_F(ResourceManagerTest, freeResources) { ON_CALL(gcm, getResourceAmount()) //in case callback or gs gets crazy .WillByDefault(Return(TResources(-1, 0, -13, -38763, -93764, -464, -12, -98765))); auto res = rm->freeResources(); ASSERT_GE(res[EGameResID::WOOD], 0); ASSERT_GE(res[EGameResID::MERCURY], 0); ASSERT_GE(res[EGameResID::ORE], 0); ASSERT_GE(res[EGameResID::SULFUR], 0); ASSERT_GE(res[EGameResID::CRYSTAL], 0); ASSERT_GE(res[EGameResID::GEMS], 0); ASSERT_GE(res[EGameResID::GOLD], 0); ASSERT_GE(res[EGameResID::MITHRIL], 0); } TEST_F(ResourceManagerTest, freeResourcesWithManyGoals) { ON_CALL(gcm, getResourceAmount()) .WillByDefault(Return(TResources(20, 10, 20, 10, 10, 10, 20000, 0))); ASSERT_EQ(rm->freeResources(), TResources(20, 10, 20, 10, 10, 10, 20000, 0)); rm->reserveResoures(TResources(0, 4, 0, 0, 0, 0, 13000), gatherArmy); ASSERT_EQ(rm->freeResources(), TResources(20, 6, 20, 10, 10, 10, 7000, 0)); rm->reserveResoures(TResources(5, 4, 5, 4, 4, 4, 5000), buildThis); ASSERT_EQ(rm->freeResources(), TResources(15, 2, 15, 6, 6, 6, 2000, 0)); rm->reserveResoures(TResources(0, 0, 0, 0, 0, 0, 2500), recruitHero); auto res = rm->freeResources(); EXPECT_EQ(res[EGameResID::GOLD], 0) << "We should have 0 gold left"; ON_CALL(gcm, getResourceAmount()) .WillByDefault(Return(TResources(20, 10, 20, 10, 10, 10, 30000, 0))); //+10000 gold res = rm->freeResources(); EXPECT_EQ(res[EGameResID::GOLD], 9500) << "We should have extra savings now"; } TEST_F(ResourceManagerTest, freeGold) { ON_CALL(gcm, getResourceAmount()) .WillByDefault(Return(TResources(0, 0, 0, 0, 0, 0, 666))); ASSERT_EQ(rm->freeGold(), 666); ON_CALL(gcm, getResourceAmount()) .WillByDefault(Return(TResources(0, 0, 0, 0, 0, 0, -3762363))); ASSERT_GE(rm->freeGold(), 0) << "We should never see negative savings"; }