/* * UserHome.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #ifndef _WIN32 //we need boost here only on non-win platforms #include using namespace boost::filesystem; #endif /// Where to find the various VCMI files. This is mostly usefull for linux. class VCMIDirs { public: std::string UserPath; VCMIDirs() { #ifdef _WIN32 UserPath = DATA_DIR; #else // Find vcmi user directory and create it if necessary std::string home_dir = getenv("HOME"); UserPath = path(home_dir + "/.vcmi").string(); create_directory(UserPath); create_directory(UserPath + "/config"); create_directory(UserPath + "/Games"); #endif } }; extern VCMIDirs GVCMIDirs;