/* * Effect.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include VCMI_LIB_NAMESPACE_BEGIN struct BattleHex; class CBattleInfoCallback; class JsonSerializeFormat; class ServerCallback; namespace vstd { class RNG; } namespace spells { using EffectTarget = Target; namespace effects { using RNG = vstd::RNG; class Effects; class Effect; class Registry; template class RegisterEffect; using TargetType = spells::AimType; class DLL_LINKAGE Effect { public: bool indirect; bool optional; std::string name; Effect(); virtual ~Effect(); virtual void adjustTargetTypes(std::vector & types) const = 0; virtual void adjustAffectedHexes(std::set & hexes, const Mechanics * m, const Target & spellTarget) const = 0; virtual bool applicable(Problem & problem, const Mechanics * m) const; virtual bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const; virtual void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const = 0; virtual EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const = 0; virtual EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const = 0; void serializeJson(JsonSerializeFormat & handler); static std::shared_ptr create(const Registry * registry, const std::string & type); protected: virtual void serializeJsonEffect(JsonSerializeFormat & handler) = 0; }; } } VCMI_LIB_NAMESPACE_END