/* * Info.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Info.h" #include "Limiter.h" #include "Reward.h" #include "Configuration.h" #include "../CCreatureSet.h" #include "../CRandomGenerator.h" #include "../StringConstants.h" #include "../CCreatureHandler.h" #include "../CModHandler.h" #include "../NetPacksBase.h" #include "../JsonRandom.h" #include "../IGameCallback.h" #include "../CGeneralTextHandler.h" #include "../JsonNode.h" #include "../IGameCallback.h" #include "../mapObjects/IObjectInterface.h" VCMI_LIB_NAMESPACE_BEGIN namespace { MetaString loadMessage(const JsonNode & value) { MetaString ret; if (value.isNumber()) ret.addTxt(MetaString::ADVOB_TXT, static_cast(value.Float())); else ret << value.String(); return ret; } bool testForKey(const JsonNode & value, const std::string & key) { for(const auto & reward : value["rewards"].Vector()) { if (!reward[key].isNull()) return true; } return false; } } void Rewardable::Info::init(const JsonNode & objectConfig) { parameters = objectConfig; } Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const { Rewardable::LimitersList result; for (const auto & input : source.Vector()) { auto newLimiter = std::make_shared(); configureLimiter(object, rng, *newLimiter, input); result.push_back(newLimiter); } return result; } void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const { std::vector spells; for (size_t i=0; i<6; i++) IObjectInterface::cb->getAllowedSpells(spells, static_cast(i)); limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng); limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng); limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng); limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng) + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng); limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng); limiter.resources = JsonRandom::loadResources(source["resources"], rng); limiter.primary = JsonRandom::loadPrimary(source["primary"], rng); limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng); limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng); limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells); limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng); limiter.allOf = configureSublimiters(object, rng, source["allOf"] ); limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] ); limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] ); } void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const { reward.resources = JsonRandom::loadResources(source["resources"], rng); reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng) + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng) + JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng); reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng); reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1); reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng); reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1); reward.removeObject = source["removeObject"].Bool(); reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]); reward.primary = JsonRandom::loadPrimary(source["primary"], rng); reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng); std::vector spells; for (size_t i=0; i<6; i++) IObjectInterface::cb->getAllowedSpells(spells, static_cast(i)); reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng); reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells); reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng); if(!source["spellCast"].isNull() && source["spellCast"].isStruct()) { reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng); reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer(); } for ( auto node : source["changeCreatures"].Struct() ) { CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value()); CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value()); reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0); reward.creaturesChange[from] = dest; } } void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const { resetParameters.period = static_cast(source["period"].Float()); resetParameters.visitors = source["visitors"].Bool(); resetParameters.rewards = source["rewards"].Bool(); } void Rewardable::Info::configureRewards( Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, std::map & thrownDice, Rewardable::EEventType event ) const { for (const JsonNode & reward : source.Vector()) { if (!reward["appearChance"].isNull()) { JsonNode chance = reward["appearChance"]; si32 diceID = static_cast(chance["dice"].Float()); if (thrownDice.count(diceID) == 0) thrownDice[diceID] = rng.getIntRange(0, 99)(); if (!chance["min"].isNull()) { int min = static_cast(chance["min"].Float()); if (min > thrownDice[diceID]) continue; } if (!chance["max"].isNull()) { int max = static_cast(chance["max"].Float()); if (max <= thrownDice[diceID]) continue; } } Rewardable::VisitInfo info; configureLimiter(object, rng, info.limiter, reward["limiter"]); configureReward(object, rng, info.reward, reward); info.visitType = event; info.message = loadMessage(reward["message"]); for (const auto & artifact : info.reward.artifacts ) info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum()); for (const auto & artifact : info.reward.spells ) info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum()); object.info.push_back(info); } } void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const { object.info.clear(); std::map thrownDice; configureRewards(object, rng, parameters["rewards"], thrownDice, Rewardable::EEventType::EVENT_FIRST_VISIT); configureRewards(object, rng, parameters["onVisited"], thrownDice, Rewardable::EEventType::EVENT_ALREADY_VISITED); configureRewards(object, rng, parameters["onEmpty"], thrownDice, Rewardable::EEventType::EVENT_NOT_AVAILABLE); object.onSelect = loadMessage(parameters["onSelectMessage"]); if (!parameters["onVisitedMessage"].isNull()) { Rewardable::VisitInfo onVisited; onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED; onVisited.message = loadMessage(parameters["onVisitedMessage"]); object.info.push_back(onVisited); } if (!parameters["onEmptyMessage"].isNull()) { Rewardable::VisitInfo onEmpty; onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE; onEmpty.message = loadMessage(parameters["onEmptyMessage"]); object.info.push_back(onEmpty); } configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]); object.canRefuse = parameters["canRefuse"].Bool(); if(parameters["showInInfobox"].isNull()) object.infoWindowType = EInfoWindowMode::AUTO; else object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL; auto visitMode = parameters["visitMode"].String(); for(int i = 0; i < Rewardable::VisitModeString.size(); ++i) { if(Rewardable::VisitModeString[i] == visitMode) { object.visitMode = i; break; } } auto selectMode = parameters["selectMode"].String(); for(int i = 0; i < Rewardable::SelectModeString.size(); ++i) { if(Rewardable::SelectModeString[i] == selectMode) { object.selectMode = i; break; } } } bool Rewardable::Info::givesResources() const { return testForKey(parameters, "resources"); } bool Rewardable::Info::givesExperience() const { return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels"); } bool Rewardable::Info::givesMana() const { return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage"); } bool Rewardable::Info::givesMovement() const { return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage"); } bool Rewardable::Info::givesPrimarySkills() const { return testForKey(parameters, "primary"); } bool Rewardable::Info::givesSecondarySkills() const { return testForKey(parameters, "secondary"); } bool Rewardable::Info::givesArtifacts() const { return testForKey(parameters, "artifacts"); } bool Rewardable::Info::givesCreatures() const { return testForKey(parameters, "spells"); } bool Rewardable::Info::givesSpells() const { return testForKey(parameters, "creatures"); } bool Rewardable::Info::givesBonuses() const { return testForKey(parameters, "bonuses"); } const JsonNode & Rewardable::Info::getParameters() const { return parameters; } VCMI_LIB_NAMESPACE_END