/* * CMapFormatTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "../../lib/JsonDetail.h" #include "../../lib/filesystem/CMemoryBuffer.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/mapping/CMap.h" #include "../../lib/rmg/CMapGenOptions.h" #include "../../lib/rmg/CMapGenerator.h" #include "../../lib/mapping/MapFormatJson.h" #include "../lib/VCMIDirs.h" #include "MapComparer.h" #include "../JsonComparer.h" #include "mock/ZoneOptionsFake.h" static const int TEST_RANDOM_SEED = 1337; static void saveTestMap(CMemoryBuffer & serializeBuffer, const std::string & filename) { auto path = VCMIDirs::get().userDataPath() / filename; boost::filesystem::remove(path); std::ofstream tmp(path.c_str(), std::ofstream::binary); tmp.write((const char *)serializeBuffer.getBuffer().data(), serializeBuffer.getSize()); tmp.flush(); tmp.close(); } TEST(MapFormat, Random) { SCOPED_TRACE("MapFormat_Random start"); CMapGenOptions opt; CRmgTemplate tmpl; std::shared_ptr zoneOptions = std::make_shared(); const_cast(tmpl.getCpuPlayers()).addRange(1, 4); const_cast(tmpl.getZones())[0] = zoneOptions; zoneOptions->setOwner(1); opt.setMapTemplate(&tmpl); opt.setHeight(CMapHeader::MAP_SIZE_MIDDLE); opt.setWidth(CMapHeader::MAP_SIZE_MIDDLE); opt.setHasTwoLevels(true); opt.setPlayerCount(4); opt.setPlayerTypeForStandardPlayer(PlayerColor(0), EPlayerType::HUMAN); opt.setPlayerTypeForStandardPlayer(PlayerColor(1), EPlayerType::AI); opt.setPlayerTypeForStandardPlayer(PlayerColor(2), EPlayerType::AI); opt.setPlayerTypeForStandardPlayer(PlayerColor(3), EPlayerType::AI); CMapGenerator gen(opt, TEST_RANDOM_SEED); std::unique_ptr initialMap = gen.generate(); initialMap->name = "Test"; SCOPED_TRACE("MapFormat_Random generated"); CMemoryBuffer serializeBuffer; { CMapSaverJson saver(&serializeBuffer); saver.saveMap(initialMap); } SCOPED_TRACE("MapFormat_Random serialized"); saveTestMap(serializeBuffer, "test_random.vmap"); SCOPED_TRACE("MapFormat_Random saved"); serializeBuffer.seek(0); { CMapLoaderJson loader(&serializeBuffer); std::unique_ptr serialized = loader.loadMap(); MapComparer c; c(serialized, initialMap); } SCOPED_TRACE("MapFormat_Random finish"); } static JsonNode getFromArchive(CZipLoader & archive, const std::string & archiveFilename) { ResourcePath resource(archiveFilename, EResType::TEXT); if(!archive.existsResource(resource)) throw std::runtime_error(archiveFilename + " not found"); auto data = archive.load(resource)->readAll(); JsonNode res(reinterpret_cast(data.first.get()), data.second); return res; } static void addToArchive(CZipSaver & saver, const JsonNode & data, const std::string & filename) { auto s = data.toJson(); std::unique_ptr stream = saver.addFile(filename); if(stream->write((const ui8*)s.c_str(), s.size()) != s.size()) throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed."); } static std::unique_ptr loadOriginal(const JsonNode & header, const JsonNode & objects, const JsonNode & surface, const JsonNode & underground) { CMemoryBuffer initialBuffer; std::shared_ptr originalDataIO(new CProxyIOApi(&initialBuffer)); { CZipSaver initialSaver(originalDataIO, "_"); addToArchive(initialSaver, header, CMapFormatJson::HEADER_FILE_NAME); addToArchive(initialSaver, objects, CMapFormatJson::OBJECTS_FILE_NAME); addToArchive(initialSaver, surface, "surface_terrain.json"); addToArchive(initialSaver, underground, "underground_terrain.json"); } initialBuffer.seek(0); CMapLoaderJson initialLoader(&initialBuffer); return initialLoader.loadMap(); } static void loadActual(CMemoryBuffer * serializeBuffer, const std::unique_ptr & originalMap, JsonNode & header, JsonNode & objects, JsonNode & surface, JsonNode & underground) { { CMapSaverJson saver(serializeBuffer); saver.saveMap(originalMap); } std::shared_ptr actualDataIO(new CProxyROIOApi(serializeBuffer)); CZipLoader actualDataLoader("", "_", actualDataIO); header = getFromArchive(actualDataLoader, CMapFormatJson::HEADER_FILE_NAME); objects = getFromArchive(actualDataLoader, CMapFormatJson::OBJECTS_FILE_NAME); surface = getFromArchive(actualDataLoader, "surface_terrain.json"); underground = getFromArchive(actualDataLoader, "underground_terrain.json"); } TEST(MapFormat, Objects) { static const std::string MAP_DATA_PATH = "test/ObjectPropertyTest/"; const JsonNode initialHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME)); const JsonNode expectedHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME));//same as initial for now const JsonNode initialObjects(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME)); const JsonNode expectedObjects(JsonPath::builtin(MAP_DATA_PATH + "objects.ex.json")); const JsonNode expectedSurface(JsonPath::builtin(MAP_DATA_PATH + "surface_terrain.json")); const JsonNode expectedUnderground(JsonPath::builtin(MAP_DATA_PATH + "underground_terrain.json")); std::unique_ptr originalMap = loadOriginal(initialHeader, initialObjects, expectedSurface, expectedUnderground); CMemoryBuffer serializeBuffer; JsonNode actualHeader; JsonNode actualObjects; JsonNode actualSurface; JsonNode actualUnderground; loadActual(&serializeBuffer, originalMap, actualHeader, actualObjects, actualSurface, actualUnderground); saveTestMap(serializeBuffer, "test_object_property.vmap"); { JsonComparer c(false); c.compare("hdr", actualHeader, expectedHeader); c.compare("obj", actualObjects, expectedObjects); } { JsonComparer c(true); c.compare("surface", actualSurface, expectedSurface); c.compare("underground", actualUnderground, expectedUnderground); } } TEST(MapFormat, Terrain) { static const std::string MAP_DATA_PATH = "test/TerrainTest/"; const JsonNode expectedHeader(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::HEADER_FILE_NAME)); const JsonNode expectedObjects(JsonPath::builtin(MAP_DATA_PATH + CMapFormatJson::OBJECTS_FILE_NAME)); const JsonNode expectedSurface(JsonPath::builtin(MAP_DATA_PATH + "surface_terrain.json")); const JsonNode expectedUnderground(JsonPath::builtin(MAP_DATA_PATH + "underground_terrain.json")); std::unique_ptr originalMap = loadOriginal(expectedHeader, expectedObjects, expectedSurface, expectedUnderground); CMemoryBuffer serializeBuffer; JsonNode actualHeader; JsonNode actualObjects; JsonNode actualSurface; JsonNode actualUnderground; loadActual(&serializeBuffer, originalMap, actualHeader, actualObjects, actualSurface, actualUnderground); saveTestMap(serializeBuffer, "test_terrain.vmap"); { JsonComparer c(false); c.compare("hdr", actualHeader, expectedHeader); c.compare("obj", actualObjects, expectedObjects); } { JsonComparer c(true); c.compare("surface", actualSurface, expectedSurface); c.compare("underground", actualUnderground, expectedUnderground); } }