set(editor_SRCS StdInc.cpp main.cpp launcherdirs.cpp jsonutils.cpp mainwindow.cpp BitmapHandler.cpp maphandler.cpp Animation.cpp graphics.cpp windownewmap.cpp generatorprogress.cpp mapview.cpp objectbrowser.cpp mapsettings/abstractsettings.cpp mapsettings/mapsettings.cpp mapsettings/generalsettings.cpp mapsettings/modsettings.cpp mapsettings/timedevent.cpp mapsettings/victoryconditions.cpp mapsettings/loseconditions.cpp mapsettings/eventsettings.cpp mapsettings/rumorsettings.cpp mapsettings/translations.cpp playersettings.cpp playerparams.cpp scenelayer.cpp mapcontroller.cpp validator.cpp inspector/inspector.cpp inspector/townbuildingswidget.cpp inspector/towneventdialog.cpp inspector/towneventswidget.cpp inspector/townspellswidget.cpp inspector/armywidget.cpp inspector/messagewidget.cpp inspector/rewardswidget.cpp inspector/questwidget.cpp inspector/heroskillswidget.cpp inspector/herospellwidget.cpp inspector/PickObjectDelegate.cpp inspector/portraitwidget.cpp resourceExtractor/ResourceConverter.cpp ) set(editor_HEADERS StdInc.h launcherdirs.h jsonutils.h mainwindow.h BitmapHandler.h maphandler.h Animation.h graphics.h windownewmap.h generatorprogress.h mapview.h objectbrowser.h mapsettings/abstractsettings.h mapsettings/mapsettings.h mapsettings/generalsettings.h mapsettings/modsettings.h mapsettings/timedevent.h mapsettings/victoryconditions.h mapsettings/loseconditions.h mapsettings/eventsettings.h mapsettings/rumorsettings.h mapsettings/translations.h playersettings.h playerparams.h scenelayer.h mapcontroller.h validator.h inspector/inspector.h inspector/townbuildingswidget.h inspector/towneventdialog.h inspector/towneventswidget.h inspector/townspellswidget.h inspector/armywidget.h inspector/messagewidget.h inspector/rewardswidget.h inspector/questwidget.h inspector/heroskillswidget.h inspector/herospellwidget.h inspector/PickObjectDelegate.h inspector/portraitwidget.h resourceExtractor/ResourceConverter.h mapeditorroles.h ) set(editor_FORMS mainwindow.ui windownewmap.ui generatorprogress.ui mapsettings/mapsettings.ui mapsettings/generalsettings.ui mapsettings/modsettings.ui mapsettings/timedevent.ui mapsettings/victoryconditions.ui mapsettings/loseconditions.ui mapsettings/eventsettings.ui mapsettings/rumorsettings.ui mapsettings/translations.ui playersettings.ui playerparams.ui validator.ui inspector/townbuildingswidget.ui inspector/towneventdialog.ui inspector/towneventswidget.ui inspector/townspellswidget.ui inspector/armywidget.ui inspector/messagewidget.ui inspector/rewardswidget.ui inspector/questwidget.ui inspector/heroskillswidget.ui inspector/herospellwidget.ui inspector/portraitwidget.ui ) set(editor_RESOURCES resources.qrc ) set(translationsDir "translation") set(editor_TS "${translationsDir}/chinese.ts" "${translationsDir}/czech.ts" "${translationsDir}/english.ts" "${translationsDir}/french.ts" "${translationsDir}/german.ts" "${translationsDir}/polish.ts" "${translationsDir}/portuguese.ts" "${translationsDir}/russian.ts" "${translationsDir}/spanish.ts" "${translationsDir}/ukrainian.ts" "${translationsDir}/vietnamese.ts" ) if(ENABLE_TRANSLATIONS) if(TARGET Qt5::Core) file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${translationsDir}") set_source_files_properties(${editor_TS} PROPERTIES OUTPUT_LOCATION "${translationsDir}") qt5_add_translation(editor_QM ${editor_TS}) set(translationsResource "${CMAKE_CURRENT_BINARY_DIR}/translations.qrc") list(APPEND editor_RESOURCES "${translationsResource}") set(rccQmFiles "") foreach(qmFile ${editor_QM}) string(APPEND rccQmFiles "${qmFile}\n") endforeach() file(WRITE "${translationsResource}" " ${rccQmFiles} " ) endif() endif() if(WIN32) set(editor_ICON mapeditor.rc) endif() assign_source_group(${editor_SRCS} ${editor_HEADERS} ${editor_RESOURCES} ${editor_TS} ${editor_ICON}) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTORCC ON) if(POLICY CMP0071) cmake_policy(SET CMP0071 NEW) endif() # As moc files are generated in the binary dir, tell CMake # to always look for includes there: set(CMAKE_INCLUDE_CURRENT_DIR ON) if(ENABLE_SINGLE_APP_BUILD OR ANDROID) add_library(vcmieditor OBJECT ${editor_QM}) else() add_executable(vcmieditor WIN32 ${editor_QM} ${editor_SRCS} ${editor_HEADERS} ${editor_UI_HEADERS} ${editor_ICON}) endif() if(ENABLE_TRANSLATIONS) if(TARGET Qt6::Core) qt_add_translations(vcmieditor TS_FILES ${editor_TS} RESOURCE_PREFIX "/${translationsDir}" INCLUDE_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}) endif() endif() target_sources(vcmieditor PRIVATE ${editor_SRCS} ${editor_HEADERS} ${editor_RESOURCES} ) if(WIN32) set_target_properties(vcmieditor PROPERTIES OUTPUT_NAME "VCMI_mapeditor" PROJECT_LABEL "VCMI_mapeditor" ) # FIXME: Can't to get CMP0020 working with Vcpkg and CMake 3.8.2 # So far I tried: # - cmake_minimum_required set to 2.8.11 globally and in this file # - cmake_policy in all possible places # - used NO_POLICY_SCOPE to make sure no other parts reset policies # Still nothing worked, warning kept appearing and WinMain didn't link automatically target_link_libraries(vcmieditor Qt${QT_VERSION_MAJOR}::WinMain) endif() if(APPLE) # This makes Xcode project prettier by moving mapeditor_autogen directory into vcmiclient subfolder set_property(GLOBAL PROPERTY AUTOGEN_TARGETS_FOLDER vcmieditor) endif() target_link_libraries(vcmieditor vcmi Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Network) target_include_directories(vcmieditor PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ) vcmi_set_output_dir(vcmieditor "") enable_pch(vcmieditor) install(TARGETS vcmieditor DESTINATION ${BIN_DIR}) # Install icons and desktop file on Linux if(NOT WIN32 AND NOT APPLE) foreach(iconSize 32 48 64 128 256) install(FILES "icons/mapeditor.${iconSize}x${iconSize}.png" DESTINATION "share/icons/hicolor/${iconSize}x${iconSize}/apps" RENAME vcmieditor.png ) endforeach() install(FILES "vcmieditor.desktop" DESTINATION share/applications) endif()