/* * CSerializer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CSerializer.h" #include "../CGameState.h" #include "../mapping/CMap.h" #include "../CHeroHandler.h" #include "../mapObjects/CGHeroInstance.h" CSerializer::~CSerializer() { } CSerializer::CSerializer() { smartVectorMembersSerialization = false; sendStackInstanceByIds = false; } void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib) { registerVectoredType(&gs->map->objects, [](const CGObjectInstance &obj){ return obj.id; }); registerVectoredType(&lib->heroh->heroes, [](const CHero &h){ return h.ID; }); registerVectoredType(&gs->map->allHeroes, [](const CGHeroInstance &h){ return h.type->ID; }); registerVectoredType(&lib->creh->creatures, [](const CCreature &cre){ return cre.idNumber; }); registerVectoredType(&lib->arth->artifacts, [](const CArtifact &art){ return art.id; }); registerVectoredType(&gs->map->artInstances, [](const CArtifactInstance &artInst){ return artInst.id; }); registerVectoredType(&gs->map->quests, [](const CQuest &q){ return q.qid; }); smartVectorMembersSerialization = true; }