#pragma once /* * VCMI_Lib.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CLodHandler; class CArtHandler; class CHeroHandler; class CCreatureHandler; class CSpellHandler; class CBuildingHandler; class CObjectHandler; class CDefObjInfoHandler; class CTownHandler; class CGeneralTextHandler; /// Loads and constructs several handlers class DLL_LINKAGE LibClasses { public: bool IS_AI_ENABLED; //VLC is the only object visible from both CMT and GeniusAI CArtHandler * arth; CHeroHandler * heroh; CCreatureHandler * creh; CSpellHandler * spellh; CBuildingHandler * buildh; CObjectHandler * objh; CDefObjInfoHandler * dobjinfo; CTownHandler * townh; CGeneralTextHandler * generaltexth; LibClasses(); //c-tor, loads .lods and NULLs handlers void init(); //uses standard config file void clear(); //deletes all handlers and its data void makeNull(); //sets all handler (except of lodhs) pointers to null void callWhenDeserializing(); //should be called only by serialize !!! template void serialize(Handler &h, const int version) { h & heroh & arth & creh & townh & objh & dobjinfo & buildh & spellh & IS_AI_ENABLED;; if(!h.saving) { callWhenDeserializing(); } } }; extern DLL_LINKAGE LibClasses * VLC; extern DLL_LINKAGE CLodHandler * bitmaph, *spriteh, *bitmaph_ab; DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode); DLL_LINKAGE void loadToIt(si32 &dest, const std::string &src, int &iter, int mode); DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile);