require("battle.Unit") local battle = BATTLE local ReceiverBase = require("core:erm.ReceiverBase") local BM = ReceiverBase:new() function BM:new(ERM, unitId) assert(unitId ~= nil, "!!BM requires unit identifier") return ReceiverBase.new(self,{ERM = ERM, unitId = unitId}) end function BM:A(x, p1) if type(p1) == "nil" then local unit = battle:getUnitById(self.unitId) return unit:getAttack(false) else error("!!BM:A set is not implemented") end end function BM:B(x, ...) error("!!BM:B is not implemented") end function BM:C(x, ...) error("!!BM:C is not implemented") end function BM:D(x, ...) error("!!BM:D is not implemented") end function BM:E(x, ...) error("!!BM:E is not implemented") end function BM:F(x, ...) error("!!BM:F is not implemented") end function BM:G(x, ...) error("!!BM:G is not implemented") end function BM:H(x, ...) error("!!BM:H is not implemented") end function BM:J(x, ...) error("!!BM:J is not implemented") end function BM:K(x, ...) error("!!BM:K is not implemented") end function BM:L(x, ...) error("!!BM:L is not implemented") end function BM:M(x, ...) error("!!BM:M is not implemented") end function BM:N(x, ...) error("!!BM:N is not implemented") end function BM:O(x, ...) error("!!BM:O is not implemented") end function BM:P(x, ...) error("!!BM:P is not implemented") end function BM:Q(x, ...) error("!!BM:Q is not implemented") end function BM:R(x, ...) error("!!BM:R is not implemented") end function BM:S(x, ...) error("!!BM:S is not implemented") end function BM:T(x, ...) error("!!BM:T is not implemented") end function BM:U(x, ...) error("!!BM:U is not implemented") end function BM:V(x, ...) error("!!BM:V is not implemented") end return BM