#ifndef CHEROHANDLER_H #define CHEROHANDLER_H #include #include #include "CCreatureHandler.h" #include "SDL.h" class CHeroClass; enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HREO_ALCHEMIST, HERO_WIZARD, HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD, HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST}; class CHero { public: std::string name; int ID; int low1stack, high1stack, low2stack, high2stack, low3stack, high3stack; //amount of units; described below std::string refType1stack, refType2stack, refType3stack; //reference names of units appearing in hero's army if he is recruited in tavern std::string bonusName, shortBonus, longBonus; //for special abilities std::string biography; //biography, of course bool isAllowed; //true if we can play with this hero (depends on map) CHeroClass * heroClass; EHeroClasses heroType; //hero class //bool operator<(CHero& drugi){if (ID < drugi.ID) return true; else return false;} SDL_Surface * portraitSmall; //48x32 p }; class CHeroClass { public: std::string name; float aggression; int initialAttack, initialDefence, initialPower, initialKnowledge; int proAttack[2]; //probability of gaining attack point on levels [0]: 2 - 9; [1]: 10+ (out of 100) int proDefence[2]; //probability of gaining defence point on levels [0]: 2 - 9; [1]: 10+ (out of 100) int proPower[2]; //probability of gaining power point on levels [0]: 2 - 9; [1]: 10+ (out of 100) int proKnowledge[2]; //probability of gaining knowledge point on levels [0]: 2 - 9; [1]: 10+ (out of 100) std::vector proSec; //probabilities of gaining secondary skills (out of 112), in id order int selectionProbability[9]; //probability of selection in towns }; class CHeroInstance { public: CHero type; int x, y, z; //position CCreatureSet army; //army //TODO: armia, artefakty, itd. }; class CHeroHandler { public: std::vector heroes; //było nodrze std::vector heroClasses; void loadHeroes(); void loadSpecialAbilities(); void loadBiographies(); void loadHeroClasses(); void loadPortraits(); void initHeroClasses(); ~CHeroHandler(); }; #endif //CHEROHANDLER_H