/* * PossibleSpellcast.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "../../lib/battle/Destination.h" VCMI_LIB_NAMESPACE_BEGIN class CSpell; VCMI_LIB_NAMESPACE_END class PossibleSpellcast { public: using ValueMap = std::map; const CSpell * spell; spells::Target dest; float value; PossibleSpellcast(); virtual ~PossibleSpellcast(); };