/* * TurnTimerWidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TurnTimerWidget.h" #include "../CGameInfo.h" #include "../CMusicHandler.h" #include "../CPlayerInterface.h" #include "../battle/BattleInterface.h" #include "../battle/BattleStacksController.h" #include "../render/EFont.h" #include "../render/Graphics.h" #include "../gui/CGuiHandler.h" #include "../gui/TextAlignment.h" #include "../widgets/Images.h" #include "../widgets/TextControls.h" #include "../../CCallback.h" #include "../../lib/CStack.h" #include "../../lib/CPlayerState.h" #include "../../lib/filesystem/ResourceID.h" TurnTimerWidget::DrawRect::DrawRect(const Rect & r, const ColorRGBA & c): CIntObject(), rect(r), color(c) { } void TurnTimerWidget::DrawRect::showAll(Canvas & to) { to.drawColor(rect, color); CIntObject::showAll(to); } TurnTimerWidget::TurnTimerWidget(): InterfaceObjectConfigurable(TIME), turnTime(0), lastTurnTime(0), cachedTurnTime(0), lastPlayer(PlayerColor::CANNOT_DETERMINE) { REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect); recActions &= ~DEACTIVATE; const JsonNode config(ResourceID("config/widgets/turnTimer.json")); build(config); std::transform(variables["notificationTime"].Vector().begin(), variables["notificationTime"].Vector().end(), std::inserter(notifications, notifications.begin()), [](const JsonNode & node){ return node.Integer(); }); } std::shared_ptr TurnTimerWidget::buildDrawRect(const JsonNode & config) const { logGlobal->debug("Building widget TurnTimerWidget::DrawRect"); auto rect = readRect(config["rect"]); auto color = readColor(config["color"]); return std::make_shared(rect, color); } void TurnTimerWidget::show(Canvas & to) { showAll(to); } void TurnTimerWidget::setTime(PlayerColor player, int time) { int newTime = time / 1000; if(player == LOCPLINT->playerID && newTime != turnTime && notifications.count(newTime)) { CCS->soundh->playSound(variables["notificationSound"].String()); } turnTime = newTime; if(auto w = widget("timer")) { std::ostringstream oss; oss << turnTime / 60 << ":" << std::setw(2) << std::setfill('0') << turnTime % 60; w->setText(oss.str()); if(graphics && LOCPLINT && LOCPLINT->cb && variables["textColorFromPlayerColor"].Bool() && player.isValidPlayer()) { w->setColor(graphics->playerColors[player]); } } } void TurnTimerWidget::tick(uint32_t msPassed) { if(!LOCPLINT || !LOCPLINT->cb) return; for(PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p) { auto player = p; if(LOCPLINT->battleInt) { if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack()) player = stack->getOwner(); else continue; if(p != player) continue; } else if(!LOCPLINT->cb->isPlayerMakingTurn(player)) continue; auto time = LOCPLINT->cb->getPlayerTurnTime(player); if(time.isActive) cachedTurnTime -= msPassed; if(cachedTurnTime < 0) cachedTurnTime = 0; //do not go below zero if(lastPlayer != player) { lastPlayer = player; lastTurnTime = 0; } auto timeCheckAndUpdate = [&](int time) { if(time / 1000 != lastTurnTime / 1000) { //do not update timer on this tick lastTurnTime = time; cachedTurnTime = time; } else setTime(player, cachedTurnTime); }; auto * playerInfo = LOCPLINT->cb->getPlayer(player); if(player.isValidPlayer() || (playerInfo && playerInfo->isHuman())) { if(time.isBattle) timeCheckAndUpdate(time.creatureTimer); else timeCheckAndUpdate(time.turnTimer); } else timeCheckAndUpdate(0); } }