#pragma once #include "FontBase.h" #include "UIFramework/Geometries.h" /* * CMessage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ struct SDL_Surface; enum EWindowType {infoOnly, infoOK, yesOrNO}; class CInfoWindow; class CDefHandler; class CComponent; class CSelWindow; class ComponentResolved; /// Class which draws formatted text messages and generates chat windows class CMessage { public: //Function usd only in CMessage.cpp static std::pair getMaxSizes(std::vector > * txtg, int fontHeight); static std::vector > * drawText(std::vector * brtext, int &fontHeigh, EFonts font = FONT_MEDIUM); static SDL_Surface * blitTextOnSur(std::vector > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos=-1); //xPos==-1 works as if ret->w/2 /// Draw border on exiting surface static void drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0); /// Draw simple dialog box (borders and background only) static SDL_Surface * drawDialogBox(int w, int h, int playerColor=1); /// Draw simple dialog box and blit bitmap with text on it static SDL_Surface * drawBoxTextBitmapSub(int player, std::string text, SDL_Surface* bitmap, std::string sub, int charPerline=30, int imgToBmp=55); static void drawIWindow(CInfoWindow * ret, std::string text, int player); /// split text in lines static std::vector breakText(std::string text, size_t maxLineSize=30, const boost::function &charMetric = boost::function(), bool allowLeadingWhitespace = false); static std::vector breakText(std::string text, size_t maxLineWidth, EFonts font); /// constructor static void init(); /// destructor static void dispose(); };