#define VCMI_DLL #include "stdafx.h" #include "CConsoleHandler.h" #include #include #ifndef _WIN32 typedef std::string TColor; #define _kill_thread(a) pthread_cancel(a) typedef pthread_t ThreadHandle; #define CONSOLE_GREEN "\x1b[1;40;32m" #define CONSOLE_RED "\x1b[1;40;32m" #define CONSOLE_MAGENTA "\x1b[1;40;35m" #define CONSOLE_YELLOW "\x1b[1;40;32m" #define CONSOLE_WHITE "\x1b[1;40;39m" #define CONSOLE_GRAY "\x1b[0;40;39m" #else #include typedef WORD TColor; #define _kill_thread(a) TerminateThread(a,0) HANDLE handleIn; HANDLE handleOut; typedef void* ThreadHandle; #define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY #define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE #endif TColor defColor; /* * CConsoleHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ void CConsoleHandler::setColor(int level) { TColor color; switch(level) { case -1: color = defColor; break; case 0: color = CONSOLE_GREEN; break; case 1: color = CONSOLE_RED; break; case 2: color = CONSOLE_MAGENTA; break; case 3: color = CONSOLE_YELLOW; break; case 4: color = CONSOLE_WHITE; break; case 5: color = CONSOLE_GRAY; break; default: color = defColor; break; } #ifdef _WIN32 SetConsoleTextAttribute(handleOut,color); #else std::cout << color; #endif } int CConsoleHandler::run() { char buffer[5000]; while(true) { std::cin.getline(buffer, 5000); if(cb && *cb) (*cb)(buffer); } return -1; } CConsoleHandler::CConsoleHandler() { #ifdef _WIN32 handleIn = GetStdHandle(STD_INPUT_HANDLE); handleOut = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO csbi; GetConsoleScreenBufferInfo(handleOut,&csbi); defColor = csbi.wAttributes; #else defColor = "\x1b[0m"; #endif cb = new boost::function; thread = NULL; } CConsoleHandler::~CConsoleHandler() { delete cb; delete thread; } void CConsoleHandler::end() { tlog3 << "Killing console... "; ThreadHandle th = (ThreadHandle)thread->native_handle(); _kill_thread(th); delete thread; thread = NULL; tlog3 << "done!\n"; } void CConsoleHandler::start() { thread = new boost::thread(boost::bind(&CConsoleHandler::run,console)); }