#define VCMI_DLL #include "../stdafx.h" #include "CArtHandler.h" #include "CLodHandler.h" #include "CGeneralTextHandler.h" #include #include #include "../lib/VCMI_Lib.h" extern CLodHandler *bitmaph; using namespace boost::assign; /* * CArtHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ const std::string & CArtifact::Name() const { if(name.size()) return name; else return VLC->generaltexth->artifNames[id]; } const std::string & CArtifact::Description() const { if(description.size()) return description; else return VLC->generaltexth->artifDescriptions[id]; } CArtHandler::CArtHandler() { VLC->arth = this; } void CArtHandler::loadArtifacts(bool onlyTxt) { std::vector slots; slots += 17, 16, 15,14,13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0; std::map classes = map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC); std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom; int it=0; for(int i=0; i<2; ++i) { loadToIt(dump,buf,it,3); } VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY); VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY); for (int i=0; igeneraltexth->artifNames[i],buf,it,4); loadToIt(pom,buf,it,4); nart.price=atoi(pom.c_str()); for(int j=0;jgeneraltexth->artifDescriptions[i]; loadToIt(desc,buf,it,3); if(desc[0] == '\"' && desc[desc.size()-1] == '\"') desc = desc.substr(1,desc.size()-2); if(!onlyTxt) artifacts.push_back(nart); } sortArts(); if(!onlyTxt) addBonuses(); } int CArtHandler::convertMachineID(int id, bool creToArt ) { int dif = 142; if(creToArt) { switch (id) { case 147: dif--; break; case 148: dif++; break; } dif = -dif; } else { switch (id) { case 6: dif--; break; case 5: dif++; break; } } return id + dif; } void CArtHandler::sortArts() { for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek { switch (artifacts[i].aClass) { case CArtifact::ART_TREASURE: treasures.push_back(&(artifacts[i])); break; case CArtifact::ART_MINOR: minors.push_back(&(artifacts[i])); break; case CArtifact::ART_MAJOR: majors.push_back(&(artifacts[i])); break; case CArtifact::ART_RELIC: relics.push_back(&(artifacts[i])); break; } } } void CArtHandler::giveArtBonus( int aid, HeroBonus::BonusType type, int val, int subtype ) { artifacts[aid].bonuses.push_back(HeroBonus(HeroBonus::PERMANENT,type,HeroBonus::ARTIFACT,val,aid,subtype)); } void CArtHandler::addBonuses() { #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,HeroBonus::PRIMARY_SKILL,val,whichSkill) #define ART_MORALE(ID, val) giveArtBonus(ID,HeroBonus::MORALE,val) #define ART_LUCK(ID, val) giveArtBonus(ID,HeroBonus::LUCK,val) #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,HeroBonus::MORALE_AND_LUCK,val) #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val) #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val) #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val) //Attack bonus artifacts (Weapons) ART_PRIM_SKILL(7,0,+2); //Centaur Axe ART_PRIM_SKILL(8,0,+3); ART_PRIM_SKILL(9,0,+4); ART_PRIM_SKILL(10,0,+5); ART_PRIM_SKILL(11,0,+6); ART_PRIM_SKILL(12,0,+12); ART_PRIM_SKILL(12,1,-3); //Defense bonus artifacts (Shields) ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords ART_PRIM_SKILL(14,1,+3); ART_PRIM_SKILL(15,1,+4); ART_PRIM_SKILL(16,1,+5); ART_PRIM_SKILL(17,1,+6); ART_PRIM_SKILL(18,1,+12); ART_PRIM_SKILL(18,0,-3); //Knowledge bonus artifacts (Helmets) ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn ART_PRIM_SKILL(20,3,+2); ART_PRIM_SKILL(21,3,+3); ART_PRIM_SKILL(22,3,+4); ART_PRIM_SKILL(23,3,+5); ART_PRIM_SKILL(24,3,+10); ART_PRIM_SKILL(24,2,-2); //Spell power bonus artifacts (Armours) ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood ART_PRIM_SKILL(26,2,+2); ART_PRIM_SKILL(27,2,+3); ART_PRIM_SKILL(28,2,+4); ART_PRIM_SKILL(29,2,+5); ART_PRIM_SKILL(30,2,+10); ART_PRIM_SKILL(30,3,-2); //All primary skills (various) ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder ART_ALL_PRIM_SKILLS(32,+2); ART_ALL_PRIM_SKILLS(33,+3); ART_ALL_PRIM_SKILLS(34,+4); ART_ALL_PRIM_SKILLS(35,+5); ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment //Attack and Defense (various) ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon ART_ATTACK_AND_DEFENSE(38,+2); ART_ATTACK_AND_DEFENSE(39,+3); ART_ATTACK_AND_DEFENSE(40,+4); //Spell power and Knowledge (various) ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves ART_POWER_AND_KNOWLEDGE(42,+2); ART_POWER_AND_KNOWLEDGE(43,+3); ART_POWER_AND_KNOWLEDGE(44,+4); //Luck and morale ART_MORALE(45,+1); //Still Eye of the Dragon ART_LUCK(45,+1); //Still Eye of the Dragon ART_LUCK(46,+1); //Clover of Fortune ART_LUCK(47,+1); //Cards of Prophecy ART_LUCK(48,+1); //Ladybird of Luck ART_MORALE(49,+1); //Badge of Courage ART_MORALE(50,+1); //Crest of Valor ART_MORALE(51,+1); //Glyph of Gallantry giveArtBonus(52,HeroBonus::SIGHT_RADIOUS,+1);//Speculum giveArtBonus(53,HeroBonus::SIGHT_RADIOUS,+1);//Spyglass //necromancy bonus giveArtBonus(54,HeroBonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker giveArtBonus(55,HeroBonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl giveArtBonus(56,HeroBonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots giveArtBonus(57,HeroBonus::MAGIC_RESISTANCE,+5);//Garniture of Interference giveArtBonus(58,HeroBonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise giveArtBonus(59,HeroBonus::MAGIC_RESISTANCE,+15);//Boots of Polarity //archery bonus giveArtBonus(60,HeroBonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood giveArtBonus(61,HeroBonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane giveArtBonus(62,HeroBonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows //eagle eye bonus giveArtBonus(63,HeroBonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception giveArtBonus(64,HeroBonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman giveArtBonus(65,HeroBonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance //reducing cost of surrendering giveArtBonus(66,HeroBonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal giveArtBonus(67,HeroBonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring giveArtBonus(68,HeroBonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash giveArtBonus(69,HeroBonus::STACKS_SPEED,+1);//Ring of the Wayfarer giveArtBonus(70,HeroBonus::LAND_MOVEMENT,+300);//Equestrian's Gloves giveArtBonus(71,HeroBonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance giveArtBonus(72,HeroBonus::FLYING_MOVEMENT,+1);//Angel Wings giveArtBonus(73,HeroBonus::MANA_REGENERATION,+1);//Charm of Mana giveArtBonus(74,HeroBonus::MANA_REGENERATION,+2);//Talisman of Mana giveArtBonus(75,HeroBonus::MANA_REGENERATION,+3);//Mystic Orb of Mana giveArtBonus(76,HeroBonus::SPELL_DURATION,+1);//Collar of Conjuring giveArtBonus(77,HeroBonus::SPELL_DURATION,+2);//Ring of Conjuring giveArtBonus(78,HeroBonus::SPELL_DURATION,+3);//Cape of Conjuring giveArtBonus(79,HeroBonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament giveArtBonus(80,HeroBonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt giveArtBonus(81,HeroBonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire giveArtBonus(82,HeroBonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain giveArtBonus(83,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak giveArtBonus(84,HeroBonus::BLOCK_MORALE,0);//Spirit of Oppression giveArtBonus(85,HeroBonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour giveArtBonus(86,HeroBonus::FIRE_SPELLS,0);//Tome of Fire Magic giveArtBonus(87,HeroBonus::AIR_SPELLS,0);//Tome of Air Magic giveArtBonus(88,HeroBonus::WATER_SPELLS,0);//Tome of Water Magic giveArtBonus(89,HeroBonus::EARTH_SPELLS,0);//Tome of Earth Magic giveArtBonus(90,HeroBonus::WATER_WALKING,0);//Boots of Levitation giveArtBonus(91,HeroBonus::NO_SHOTING_PENALTY,0);//Golden Bow giveArtBonus(92,HeroBonus::SPELL_IMMUNITY,35);//Sphere of Permanence giveArtBonus(93,HeroBonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability giveArtBonus(94,HeroBonus::STACK_HEALTH,+1);//Ring of Vitality giveArtBonus(95,HeroBonus::STACK_HEALTH,+1);//Ring of Life giveArtBonus(96,HeroBonus::STACK_HEALTH,+2);//Vial of Lifeblood giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed giveArtBonus(99,HeroBonus::STACKS_SPEED,+2);//Cape of Velocity giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight giveArtBonus(102,HeroBonus::SPELL_IMMUNITY,42);//Pendant of Holiness giveArtBonus(103,HeroBonus::SPELL_IMMUNITY,24);//Pendant of Life giveArtBonus(104,HeroBonus::SPELL_IMMUNITY,25);//Pendant of Death giveArtBonus(105,HeroBonus::SPELL_IMMUNITY,60);//Pendant of Free Will giveArtBonus(106,HeroBonus::SPELL_IMMUNITY,17);//Pendant of Negativity giveArtBonus(107,HeroBonus::SPELL_IMMUNITY,61);//Pendant of Total Recall giveArtBonus(108,HeroBonus::MORALE_AND_LUCK,+3);//Pendant of Courage giveArtBonus(109,HeroBonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak giveArtBonus(110,HeroBonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems giveArtBonus(111,HeroBonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury giveArtBonus(112,HeroBonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore giveArtBonus(113,HeroBonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur giveArtBonus(114,HeroBonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber giveArtBonus(115,HeroBonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold giveArtBonus(116,HeroBonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold giveArtBonus(117,HeroBonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold giveArtBonus(118,HeroBonus::CREATURE_GROWTH,+5,2); //Legs of Legion giveArtBonus(119,HeroBonus::CREATURE_GROWTH,+4,3); //Loins of Legion giveArtBonus(120,HeroBonus::CREATURE_GROWTH,+3,4); //Torso of Legion giveArtBonus(121,HeroBonus::CREATURE_GROWTH,+2,5); //Arms of Legion giveArtBonus(122,HeroBonus::CREATURE_GROWTH,+1,6); //Head of Legion //Sea Captain's Hat giveArtBonus(123,HeroBonus::WHIRLPOOL_PROTECTION,0); giveArtBonus(123,HeroBonus::SEA_MOVEMENT,+500); giveArtBonus(123,HeroBonus::SPELL,3,0); giveArtBonus(123,HeroBonus::SPELL,3,1); giveArtBonus(124,HeroBonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat giveArtBonus(125,HeroBonus::ENEMY_CANT_ESCAPE,0); //Shackles of War giveArtBonus(126,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition } void CArtHandler::clear() { artifacts.clear(); treasures.clear(); minors.clear(); majors.clear(); relics.clear(); }