#ifndef __CARTHANDLER_H__ #define __CARTHANDLER_H__ #include "../global.h" #include "../lib/HeroBonus.h" #include #include #include /* * CArtHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CDefHandler; class DLL_EXPORT CArtifact //container for artifacts { std::string name, description; //set if custom public: enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes const std::string &Name() const; //getter const std::string &Description() const; //getter ui32 price; std::vector possibleSlots; //ids of slots where artifact can be placed EartClass aClass; int id; std::list bonuses; //bonuses given by artifact template void serialize(Handler &h, const int version) { h & name & description & price & possibleSlots & aClass & id & bonuses; } }; class DLL_EXPORT CArtHandler //handles artifacts { void giveArtBonus(int aid, HeroBonus::BonusType type, int val, int subtype = -1); public: std::vector treasures, minors, majors, relics; std::vector artifacts; void loadArtifacts(bool onlyTxt); void sortArts(); void addBonuses(); void clear(); static int convertMachineID(int id, bool creToArt); CArtHandler(); template void serialize(Handler &h, const int version) { h & artifacts; if(!h.saving) sortArts(); } }; #endif // __CARTHANDLER_H__