/* * api/Player.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Player.h" #include "Registry.h" #include "../LuaStack.h" #include "../LuaCallWrapper.h" namespace scripting { namespace api { VCMI_REGISTER_CORE_SCRIPT_API(PlayerProxy, "Player"); const std::vector PlayerProxy::REGISTER_CUSTOM = { // virtual PlayerColor getColor() const = 0; // virtual TeamID getTeam() const = 0; // virtual bool isHuman() const = 0; // virtual const IBonusBearer * getBonusBearer() const = 0; // virtual int getResourceAmount(int type) const = 0; }; } } VCMI_LIB_NAMESPACE_END