#ifndef CPATHFINDER_H #define CPATHFINDER_H #include "int3.h" #include #include class CHeroInstance; struct CPathNode { bool accesible; //true if a hero can be on this node int dist; //distance from the first node of searching; -1 is infinity CPathNode * theNodeBefore; int x, y; //coordiantes bool visited; }; struct CPath { std::vector nodes; //just get node by node }; /** * main pathfinder class */ class CPathfinder { private: std::vector< std::vector > graph; public: CPath * getPath(int3 & src, int3 & dest, CHeroInstance * hero); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists CPath * getPath(int3 & src, int3 & dest, CHeroInstance * hero, int (*getDist)(int3 & a, int3 & b)); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; uses getDist to calculate distance }; #endif //CPATHFINDER_H