/* * TurnTimerInfo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TurnTimerInfo.h" VCMI_LIB_NAMESPACE_BEGIN bool TurnTimerInfo::isEnabled() const { return turnTimer > 0 || baseTimer > 0; } bool TurnTimerInfo::isBattleEnabled() const { return turnTimer > 0 || baseTimer > 0 || unitTimer > 0 || battleTimer > 0; } void TurnTimerInfo::substractTimer(int timeMs) { auto const & substractTimer = [&timeMs](int & targetTimer) { if (targetTimer > timeMs) { targetTimer -= timeMs; timeMs = 0; } else { timeMs -= targetTimer; targetTimer = 0; } }; substractTimer(unitTimer); substractTimer(battleTimer); substractTimer(turnTimer); substractTimer(baseTimer); } int TurnTimerInfo::valueMs() const { return baseTimer + turnTimer + battleTimer + unitTimer; } bool TurnTimerInfo::operator == (const TurnTimerInfo & other) const { return turnTimer == other.turnTimer && baseTimer == other.baseTimer && battleTimer == other.battleTimer && unitTimer == other.unitTimer && accumulatingTurnTimer == other.accumulatingTurnTimer && accumulatingUnitTimer == other.accumulatingUnitTimer; } VCMI_LIB_NAMESPACE_END