#ifndef CARTHANDLER_H #define CARTHANDLER_H #include #include enum EartClass {SartClass=0, TartClass, NartClass, JartClass, RartClass}; //artifact class (relict, treasure, strong, weak etc.) class CArtifact //container for artifacts { public: bool isAllowed; //true if we can use this artifact (map information) std::string name; std::string description; std::string desc2; std::string eventText; unsigned int price; bool spellBook, warMachine1, warMachine2, warMachine3, warMachine4, misc1, misc2, misc3, misc4, misc5, feet, lRing, rRing, torso, lHand, rHand, neck, shoulders, head; EartClass aClass; int number; }; class CArtHandler //handles artifacts { public: std::vector artifacts; void loadArtifacts(); bool loadArtEvents(); }; #endif // CARTHANDLER_H