/* * GameCb.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GameCb.h" #include <vcmi/Player.h> #include "../LuaCallWrapper.h" #include "../../../lib/mapObjects/CGHeroInstance.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { namespace api { VCMI_REGISTER_CORE_SCRIPT_API(GameCbProxy, "Game"); const std::vector<GameCbProxy::CustomRegType> GameCbProxy::REGISTER_CUSTOM = { {"getDate", LuaMethodWrapper<GameCb, decltype(&GameCb::getDate), &GameCb::getDate>::invoke, false}, {"getPlayer", LuaMethodWrapper<GameCb, decltype(&GameCb::getPlayer), &GameCb::getPlayer>::invoke, false}, {"getHero", LuaMethodWrapper<GameCb, decltype(&GameCb::getHero), &GameCb::getHero>::invoke, false}, {"getHeroWithSubid", LuaMethodWrapper<GameCb, decltype(&GameCb::getHeroWithSubid), &GameCb::getHeroWithSubid>::invoke, false}, {"getObj", LuaMethodWrapper<GameCb, decltype(&GameCb::getObj), &GameCb::getObj>::invoke, false}, }; } } VCMI_LIB_NAMESPACE_END