/* * InfoWindows.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CWindowObject.h" #include "../gui/TextAlignment.h" #include "../../lib/FunctionList.h" VCMI_LIB_NAMESPACE_BEGIN class CGGarrison; class Rect; VCMI_LIB_NAMESPACE_END struct SDL_Surface; class CAnimImage; class CLabel; class CAnimation; class CComponent; class CSelectableComponent; class CTextBox; class CButton; class CSlider; class CArmyTooltip; // Window GUI class class CSimpleWindow : public WindowBase { public: SDL_Surface * bitmap; //background void show(SDL_Surface * to) override; CSimpleWindow():bitmap(nullptr){}; virtual ~CSimpleWindow(); }; /// text + comp. + ok button class CInfoWindow : public CSimpleWindow { public: typedef std::vector > > TButtonsInfo; typedef std::vector> TCompsInfo; QueryID ID; //for identification std::shared_ptr text; std::vector> buttons; TCompsInfo components; virtual void close(); void show(SDL_Surface * to) override; void showAll(SDL_Surface * to) override; void sliderMoved(int to); CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps = TCompsInfo(), const TButtonsInfo & Buttons = TButtonsInfo()); CInfoWindow(); ~CInfoWindow(); //use only before the game starts! (showYesNoDialog in LOCPLINT must be used then) static void showInfoDialog( const std::string & text, const TCompsInfo & components, PlayerColor player = PlayerColor(1)); static void showYesNoDialog( const std::string & text, const TCompsInfo & components, const CFunctionList & onYes, const CFunctionList & onNo, PlayerColor player = PlayerColor(1)); static std::shared_ptr create(const std::string & text, PlayerColor playerID = PlayerColor(1), const TCompsInfo & components = TCompsInfo()); /// create text from title and description: {title}\n\n description static std::string genText(std::string title, std::string description); }; /// popup displayed on R-click class CRClickPopup : public WindowBase { public: virtual void close(); void clickRight(tribool down, bool previousState) override; CRClickPopup(); virtual ~CRClickPopup(); static std::shared_ptr createInfoWin(Point position, const CGObjectInstance * specific); static void createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo &comps = CInfoWindow::TCompsInfo()); static void createAndPush(const std::string & txt, std::shared_ptr component); static void createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment = ETextAlignment::BOTTOMRIGHT); }; /// popup displayed on R-click class CRClickPopupInt : public CRClickPopup { std::shared_ptr inner; public: CRClickPopupInt(std::shared_ptr our); virtual ~CRClickPopupInt(); }; class CInfoPopup : public CRClickPopup { public: bool free; //TODO: comment me SDL_Surface * bitmap; //popup background void close() override; void show(SDL_Surface * to) override; CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); CInfoPopup(SDL_Surface * Bitmap, const Point &p, ETextAlignment alignment, bool Free=false); CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false); void init(int x, int y); ~CInfoPopup(); }; /// popup on adventure map for town\hero objects class CInfoBoxPopup : public CWindowObject { std::shared_ptr tooltip; Point toScreen(Point pos); public: CInfoBoxPopup(Point position, const CGTownInstance * town); CInfoBoxPopup(Point position, const CGHeroInstance * hero); CInfoBoxPopup(Point position, const CGGarrison * garr); }; /// component selection window class CSelWindow : public CInfoWindow { public: void selectionChange(unsigned to); void madeChoice(); //looks for selected component and calls callback CSelWindow(const std::string & text, PlayerColor player, int charperline, const std::vector> & comps, const std::vector > > &Buttons, QueryID askID); //notification - this class inherits important destructor from CInfoWindow };