/* * graphics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ //code is copied from vcmiclient/Graphics.cpp with minimal changes #include "StdInc.h" #include "graphics.h" #include #include #include #include #include #include #include #include "../lib/filesystem/Filesystem.h" #include "../lib/filesystem/CBinaryReader.h" #include "Animation.h" #include "../lib/CThreadHelper.h" #include "../lib/VCMI_Lib.h" #include "../CCallback.h" #include "../lib/texts/CGeneralTextHandler.h" #include "BitmapHandler.h" #include "../lib/CStopWatch.h" #include "../lib/entities/hero/CHeroClassHandler.h" #include "../lib/mapObjectConstructors/AObjectTypeHandler.h" #include "../lib/mapObjectConstructors/CObjectClassesHandler.h" #include "../lib/mapObjects/CGObjectInstance.h" #include "../lib/mapObjects/ObjectTemplate.h" Graphics * graphics = nullptr; void Graphics::loadPaletteAndColors() { auto textFile = CResourceHandler::get()->load(ResourcePath("DATA/PLAYERS.PAL"))->readAll(); std::string pals((char*)textFile.first.get(), textFile.second); playerColorPalette.resize(256); playerColors.resize(PlayerColor::PLAYER_LIMIT_I); int startPoint = 24; //beginning byte; used to read for(int i = 0; i < 256; ++i) { QColor col; col.setRed(std::clamp(static_cast(pals[startPoint++]), 0, 255)); col.setGreen(std::clamp(static_cast(pals[startPoint++]), 0, 255)); col.setBlue(std::clamp(static_cast(pals[startPoint++]), 0, 255)); col.setAlpha(255); startPoint++; playerColorPalette[i] = col.rgba(); } neutralColorPalette.resize(32); auto stream = CResourceHandler::get()->load(ResourcePath("config/NEUTRAL.PAL")); CBinaryReader reader(stream.get()); for(int i = 0; i < 32; ++i) { QColor col; col.setRed(reader.readUInt8()); col.setGreen(reader.readUInt8()); col.setBlue(reader.readUInt8()); col.setAlpha(255); reader.readUInt8(); // this is "flags" entry, not alpha neutralColorPalette[i] = col.rgba(); } //colors initialization QColor colors[] = { {0xff,0, 0, 255}, {0x31,0x52,0xff,255}, {0x9c,0x73,0x52,255}, {0x42,0x94,0x29,255}, {0xff,0x84,0, 255}, {0x8c,0x29,0xa5,255}, {0x09,0x9c,0xa5,255}, {0xc6,0x7b,0x8c,255}}; for(int i=0;i<8;i++) { playerColors[i] = colors[i].rgba(); } //gray neutralColor = qRgba(0x84, 0x84, 0x84, 0xFF); } Graphics::Graphics() { #if 0 std::vector tasks; //preparing list of graphics to load tasks += std::bind(&Graphics::loadFonts,this); tasks += std::bind(&Graphics::loadPaletteAndColors,this); tasks += std::bind(&Graphics::initializeBattleGraphics,this); tasks += std::bind(&Graphics::loadErmuToPicture,this); tasks += std::bind(&Graphics::initializeImageLists,this); CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency())); th.run(); #else loadPaletteAndColors(); initializeImageLists(); #endif //(!) do not load any CAnimation here } Graphics::~Graphics() { } void Graphics::load() { loadHeroAnimations(); loadHeroFlagAnimations(); } void Graphics::loadHeroAnimations() { for(const auto & elem : VLC->heroclassesh->objects) { for(auto templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->getIndex())->getTemplates()) { if(!heroAnimations.count(templ->animationFile.getName())) heroAnimations[templ->animationFile.getName()] = loadHeroAnimation(templ->animationFile.getName()); } } boatAnimations[0] = loadHeroAnimation("AB01_.DEF"); boatAnimations[1] = loadHeroAnimation("AB02_.DEF"); boatAnimations[2] = loadHeroAnimation("AB03_.DEF"); mapObjectAnimations["AB01_.DEF"] = boatAnimations[0]; mapObjectAnimations["AB02_.DEF"] = boatAnimations[1]; mapObjectAnimations["AB03_.DEF"] = boatAnimations[2]; } void Graphics::loadHeroFlagAnimations() { static const std::vector HERO_FLAG_ANIMATIONS = { "AF00", "AF01","AF02","AF03", "AF04", "AF05","AF06","AF07" }; static const std::vector< std::vector > BOAT_FLAG_ANIMATIONS = { { "ABF01L", "ABF01G", "ABF01R", "ABF01D", "ABF01B", "ABF01P", "ABF01W", "ABF01K" }, { "ABF02L", "ABF02G", "ABF02R", "ABF02D", "ABF02B", "ABF02P", "ABF02W", "ABF02K" }, { "ABF03L", "ABF03G", "ABF03R", "ABF03D", "ABF03B", "ABF03P", "ABF03W", "ABF03K" } }; for(const auto & name : HERO_FLAG_ANIMATIONS) heroFlagAnimations.push_back(loadHeroFlagAnimation(name)); for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++) for(const auto & name : BOAT_FLAG_ANIMATIONS[i]) boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name)); } std::shared_ptr Graphics::loadHeroFlagAnimation(const std::string & name) { //first - group number to be rotated, second - group number after rotation static const std::vector > rotations = { {6,10}, {7,11}, {8,12}, {1,13}, {2,14}, {3,15} }; auto anim = std::make_shared(name); anim->preload(); for(const auto & rotation : rotations) { const int sourceGroup = rotation.first; const int targetGroup = rotation.second; anim->createFlippedGroup(sourceGroup, targetGroup); } return anim; } std::shared_ptr Graphics::loadHeroAnimation(const std::string &name) { //first - group number to be rotated, second - group number after rotation static const std::vector > rotations = { {6,10}, {7,11}, {8,12}, {1,13}, {2,14}, {3,15} }; auto anim = std::make_shared(name); anim->preload(); for(const auto & rotation : rotations) { const int sourceGroup = rotation.first; const int targetGroup = rotation.second; anim->createFlippedGroup(sourceGroup, targetGroup); } return anim; } void Graphics::blueToPlayersAdv(QImage * sur, PlayerColor player) { if(sur->format() == QImage::Format_Indexed8) { auto palette = sur->colorTable(); if(player.isValidPlayer()) { for(int i = 0; i < 32; ++i) palette[224 + i] = playerColorPalette[player.getNum() * 32 + i]; } else if(player == PlayerColor::NEUTRAL) { palette = neutralColorPalette; } else { logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.toString()); return; } //FIXME: not all player colored images have player palette at last 32 indexes //NOTE: following code is much more correct but still not perfect (bugged with status bar) sur->setColorTable(palette); } else { //TODO: implement. H3 method works only for images with palettes. // Add some kind of player-colored overlay? // Or keep palette approach here and replace only colors of specific value(s) // Or just wait for OpenGL support? logGlobal->warn("Image must have palette to be player-colored!"); } } std::shared_ptr Graphics::getAnimation(const CGObjectInstance* obj) { if(obj->ID == Obj::HERO) return getHeroAnimation(obj->appearance); return getAnimation(obj->appearance); } std::shared_ptr Graphics::getHeroAnimation(const std::shared_ptr info) { if(info->animationFile.empty()) { logGlobal->warn("Def name for hero (%d,%d) is empty!", info->id, info->subid); return std::shared_ptr(); } std::shared_ptr ret = loadHeroAnimation(info->animationFile.getName()); //already loaded if(ret) { ret->preload(); return ret; } ret = std::make_shared(info->animationFile.getOriginalName()); heroAnimations[info->animationFile.getName()] = ret; ret->preload(); return ret; } std::shared_ptr Graphics::getAnimation(const std::shared_ptr info) { if(info->animationFile.empty()) { logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid); return std::shared_ptr(); } std::shared_ptr ret = mapObjectAnimations[info->animationFile.getName()]; //already loaded if(ret) { ret->preload(); return ret; } ret = std::make_shared(info->animationFile.getOriginalName()); mapObjectAnimations[info->animationFile.getName()] = ret; ret->preload(); return ret; } void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName) { if (!imageName.empty()) { JsonNode entry; if(group != 0) entry["group"].Integer() = group; entry["frame"].Integer() = index; entry["file"].String() = imageName; imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry); } } void Graphics::addImageListEntries(const EntityService * service) { auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4); auto loopCb = [&](const Entity * entity, bool & stop) { entity->registerIcons(cb); }; service->forEachBase(loopCb); } void Graphics::initializeImageLists() { addImageListEntries(VLC->creatures()); addImageListEntries(VLC->heroTypes()); addImageListEntries(VLC->artifacts()); addImageListEntries(VLC->factions()); addImageListEntries(VLC->spells()); addImageListEntries(VLC->skills()); }