/* * BonusCustomTypes.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BonusCustomTypes.h" VCMI_LIB_NAMESPACE_BEGIN const BonusCustomSubtype BonusCustomSubtype::creatureDamageBoth(0); const BonusCustomSubtype BonusCustomSubtype::creatureDamageMin(1); const BonusCustomSubtype BonusCustomSubtype::creatureDamageMax(2); const BonusCustomSubtype BonusCustomSubtype::damageTypeAll(-1); const BonusCustomSubtype BonusCustomSubtype::damageTypeMelee(0); const BonusCustomSubtype BonusCustomSubtype::damageTypeRanged(1); const BonusCustomSubtype BonusCustomSubtype::heroMovementLand(1); const BonusCustomSubtype BonusCustomSubtype::heroMovementSea(0); const BonusCustomSubtype BonusCustomSubtype::deathStareGorgon(0); const BonusCustomSubtype BonusCustomSubtype::deathStareCommander(1); const BonusCustomSubtype BonusCustomSubtype::deathStareNoRangePenalty(2); const BonusCustomSubtype BonusCustomSubtype::deathStareRangePenalty(3); const BonusCustomSubtype BonusCustomSubtype::deathStareObstaclePenalty(4); const BonusCustomSubtype BonusCustomSubtype::deathStareRangeObstaclePenalty(5); const BonusCustomSubtype BonusCustomSubtype::rebirthRegular(0); const BonusCustomSubtype BonusCustomSubtype::rebirthSpecial(1); const BonusCustomSubtype BonusCustomSubtype::visionsMonsters(0); const BonusCustomSubtype BonusCustomSubtype::visionsHeroes(1); const BonusCustomSubtype BonusCustomSubtype::visionsTowns(2); const BonusCustomSubtype BonusCustomSubtype::immunityBattleWide(0); const BonusCustomSubtype BonusCustomSubtype::immunityEnemyHero(1); const BonusCustomSubtype BonusCustomSubtype::transmutationPerHealth(0); const BonusCustomSubtype BonusCustomSubtype::transmutationPerUnit(1); const BonusCustomSubtype BonusCustomSubtype::destructionKillPercentage(0); const BonusCustomSubtype BonusCustomSubtype::destructionKillAmount(1); const BonusCustomSubtype BonusCustomSubtype::soulStealPermanent(0); const BonusCustomSubtype BonusCustomSubtype::soulStealBattle(1); const BonusCustomSubtype BonusCustomSubtype::movementFlying(0); const BonusCustomSubtype BonusCustomSubtype::movementTeleporting(1); const BonusCustomSource BonusCustomSource::undeadMoraleDebuff(-2); BonusCustomSubtype BonusCustomSubtype::spellLevel(int level) { return BonusCustomSubtype(level); } BonusCustomSubtype BonusCustomSubtype::creatureLevel(int level) { return BonusCustomSubtype(level); } si32 BonusCustomSubtype::decode(const std::string & identifier) { return std::stoi(identifier); } std::string BonusCustomSubtype::encode(const si32 index) { return std::to_string(index); } si32 BonusCustomSource::decode(const std::string & identifier) { return std::stoi(identifier); } std::string BonusCustomSource::encode(const si32 index) { return std::to_string(index); } VCMI_LIB_NAMESPACE_END