#pragma once #include #include "SDL_Extensions.h" /* * SDL_Pixels.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ // for accessing channels from pixel in format-independent way //should be as fast as accessing via pointer at least for 3-4 bytes per pixel namespace Channels { // channel not present in this format struct channel_empty { static STRONG_INLINE void set(Uint8*, Uint8) {} static STRONG_INLINE Uint8 get(const Uint8 *) { return 255;} }; // channel which uses whole pixel template struct channel_pixel { static STRONG_INLINE void set(Uint8 *ptr, Uint8 value) { ptr[offset] = value; } static STRONG_INLINE Uint8 get(const Uint8 *ptr) { return ptr[offset]; } }; // channel which uses part of pixel template struct channel_subpx { static void STRONG_INLINE set(Uint8 *ptr, Uint8 value) { Uint16 * const pixel = (Uint16*)ptr; Uint8 subpx = value >> (8 - bits); *pixel = (*pixel & !mask) | ((subpx << shift) & mask ); } static Uint8 STRONG_INLINE get(const Uint8 *ptr) { Uint8 subpx = (*((Uint16 *)ptr) & mask) >> shift; return (subpx << (8 - bits)) | (subpx >> (2*bits - 8)); } }; template struct px { static channel_empty r; static channel_empty g; static channel_empty b; static channel_empty a; }; #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) template<> struct px<4> { static channel_pixel<1> r; static channel_pixel<2> g; static channel_pixel<3> b; static channel_pixel<0> a; }; template<> struct px<3> { static channel_pixel<0> r; static channel_pixel<1> g; static channel_pixel<2> b; static channel_empty a; }; #else template<> struct px<4> { static channel_pixel<2> r; static channel_pixel<1> g; static channel_pixel<0> b; static channel_pixel<3> a; }; template<> struct px<3> { static channel_pixel<2> r; static channel_pixel<1> g; static channel_pixel<0> b; static channel_empty a; }; #endif template<> struct px<2> { static channel_subpx<5, 0xF800, 11> r; static channel_subpx<6, 0x07E0, 5 > g; static channel_subpx<5, 0x001F, 0 > b; static channel_empty a; }; } template struct ColorPutter<2, incrementPtr> { static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B); static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A); static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A); static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color); static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color); static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count); }; template STRONG_INLINE void ColorPutter::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color) { #ifdef VCMI_SDL1 PutColor(ptr, Color.r, Color.g, Color.b, Color.unused); #else PutColor(ptr, Color.r, Color.g, Color.b, Color.a); #endif } template STRONG_INLINE void ColorPutter::PutColor(Uint8 *&ptr, const SDL_Color & Color) { PutColor(ptr, Color.r, Color.g, Color.b); } template STRONG_INLINE void ColorPutter::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A) { switch (A) { case 0: ptr += bpp * incrementPtr; return; case 255: PutColor(ptr, R, G, B); return; case 128: // optimized PutColor(ptr, ((Uint16)R + Channels::px::r.get(ptr)) >> 1, ((Uint16)G + Channels::px::g.get(ptr)) >> 1, ((Uint16)B + Channels::px::b.get(ptr)) >> 1); return; default: PutColor(ptr, R, G, B, A); return; } } template STRONG_INLINE void ColorPutter::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A) { PutColor(ptr, ((((Uint32)R - (Uint32)Channels::px::r.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px::r.get(ptr), ((((Uint32)G - (Uint32)Channels::px::g.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px::g.get(ptr), ((((Uint32)B - (Uint32)Channels::px::b.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px::b.get(ptr)); } template STRONG_INLINE void ColorPutter::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B) { static_assert(incrementPtr >= -1 && incrementPtr <= +1, "Invalid incrementPtr value!"); if (incrementPtr < 0) ptr -= bpp; Channels::px::r.set(ptr, R); Channels::px::g.set(ptr, G); Channels::px::b.set(ptr, B); Channels::px::a.set(ptr, 255); if (incrementPtr > 0) ptr += bpp; } template STRONG_INLINE void ColorPutter::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count) { if (count) { Uint8 *pixel = ptr; PutColor(ptr, Color.r, Color.g, Color.b); for (size_t i=0; i STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B) { if(incrementPtr == -1) ptr -= 2; Uint16 * const px = (Uint16*)ptr; *px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color if(incrementPtr == 1) ptr += 2; //bpp } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A) { switch (A) { case 0: ptr += 2 * incrementPtr; return; case 255: PutColor(ptr, R, G, B); return; default: PutColor(ptr, R, G, B, A); return; } } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A) { const int rbit = 5, gbit = 6, bbit = 5; //bits per color const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F; const int rshift = 11, gshift = 5, bshift = 0; const Uint8 r5 = (*((Uint16 *)ptr) & rmask) >> rshift, b5 = (*((Uint16 *)ptr) & bmask) >> bshift, g5 = (*((Uint16 *)ptr) & gmask) >> gshift; const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)), g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)), b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8)); PutColor(ptr, (((R-r8)*A) >> 8) + r8, (((G-g8)*A) >> 8) + g8, (((B-b8)*A) >> 8) + b8); } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color) { #ifdef VCMI_SDL1 PutColor(ptr, Color.r, Color.g, Color.b, Color.unused); #else PutColor(ptr, Color.r, Color.g, Color.b, Color.a); #endif } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color) { PutColor(ptr, Color.r, Color.g, Color.b); } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count) { //drop least significant bits of 24 bpp encoded color Uint16 pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11); for (size_t i=0; i