#ifndef __CCURSORHANDLER_H__ #define __CCURSORHANDLER_H__ #include "global.h" #include struct SDL_Thread; class CDefHandler; struct SDL_Surface; class CCursorHandler //handles cursor { public: int mode, number; SDL_Surface * help; bool Show; std::vector cursors; int xpos, ypos; //position of cursor void initCursor(); //inits cursorHandler void cursorMove(const int & x, const int & y); //change cursor's positions to (x, y) void changeGraphic(const int & type, const int & no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3) void draw1(); void draw2(); void hide(){Show=0;}; void show(){Show=1;}; }; #endif // __CCURSORHANDLER_H__