/* * Registry.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "api/Registry.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { namespace api { Registry::Registry() = default; Registry * Registry::get() { static auto Instance = std::unique_ptr(new Registry()); return Instance.get(); } void Registry::add(const std::string & name, std::shared_ptr item) { data[name] = std::move(item); } void Registry::addCore(const std::string & name, std::shared_ptr item) { coreData[name] = std::move(item); } const Registar * Registry::find(const std::string & name) const { auto iter = data.find(name); if(iter == data.end()) return nullptr; else return iter->second.get(); } TypeRegistry::TypeRegistry() : nextIndex(0) { } TypeRegistry * TypeRegistry::get() { static auto Instance = std::unique_ptr(new TypeRegistry()); return Instance.get(); } const char * TypeRegistry::getKeyForType(const std::type_info & type) { //std::type_index is unique and stable (because all bindings are in vcmiLua shared lib), but there is no way to convert it to Lua value //there is no guarantee that name is unique, but it is at least somewhat human readable, so we append unique number to name //TODO: name demangle std::type_index typeIndex(type); boost::unique_lock lock(mutex); auto iter = keys.find(typeIndex); if(iter == std::end(keys)) { std::string newKey = type.name(); newKey += "_"; newKey += std::to_string(nextIndex++); keys[typeIndex] = std::move(newKey); return keys[typeIndex].c_str(); } else { return iter->second.c_str(); } } } } VCMI_LIB_NAMESPACE_END