/* * CDefaultSpellMechanics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ISpellMechanics.h" #include "../NetPacks.h" class DefaultSpellMechanics; class SpellCastContext { public: const DefaultSpellMechanics * mechanics; std::vector attackedCres;//must be vector, as in Chain Lightning order matters BattleSpellCast sc;//todo: make private StacksInjured si; SpellCastContext(const DefaultSpellMechanics * mechanics_, const BattleSpellCastParameters & parameters); void addDamageToDisplay(const si32 value); void setDamageToDisplay(const si32 value); void sendCastPacket(const SpellCastEnvironment * env); private: void prepareBattleCast(const BattleSpellCastParameters & parameters); }; ///all combat spells class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics { public: DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){}; std::vector rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override; std::set getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override; ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override; ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override; virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override; void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final; void battleLogSingleTarget(std::vector & logLines, const BattleSpellCast * packet, const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override; bool requiresCreatureTarget() const override; protected: virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const; void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const; private: void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const; void handleResistance(const SpellCastEnvironment * env, std::vector & attackedCres, BattleSpellCast & sc) const; friend class SpellCastContext; };