< [Documentation](../../Readme.md) / [Modding](../Readme.md) / Entities Format / River Format ## Format ```jsonc "newRiver" : { // Two-letters unique indentifier for this river. Used in map format "shortIdentifier" : "mr", // Human-readable name of the river "text" : "My Road", // Name of file with river graphics "tilesFilename" : "myRiver.def" // Name of file with river delta graphics // TODO: describe how exactly to use this tricky field "delta" : "", // If defined, river will be animated using palette color cycling effect // Game will cycle "length" colors starting from "start" (zero-based index) on each animation update every 180ms // Color numbering uses palette color indexes, as seen in image editor // Note that some tools for working with .def files may reorder palette. // To avoid this, it is possible to use json with indexed png images instead of def files "paletteAnimation" : [ { "start" : 10, "length" : 5 }, ... ] } ```