/* * mapview.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "mapview.h" #include "mainwindow.h" #include #include "mapcontroller.h" #include "../lib/mapObjectConstructors/AObjectTypeHandler.h" #include "../lib/mapObjectConstructors/CObjectClassesHandler.h" #include "../lib/mapping/CMap.h" MinimapView::MinimapView(QWidget * parent): QGraphicsView(parent) { // Disable scrollbars setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); } void MinimapView::dimensions() { fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio); } void MinimapView::setController(MapController * ctrl) { controller = ctrl; } void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent) { this->update(); auto * sc = static_cast(scene()); if(!sc) return; auto pos = mapToScene(mouseEvent->pos()); pos *= 32; emit cameraPositionChanged(pos); } void MinimapView::mousePressEvent(QMouseEvent* event) { mouseMoveEvent(event); } MapView::MapView(QWidget * parent): QGraphicsView(parent), selectionTool(MapView::SelectionTool::None) { } void MapView::cameraChanged(const QPointF & pos) { centerOn(pos); } void MapView::setController(MapController * ctrl) { controller = ctrl; } void MapView::mouseMoveEvent(QMouseEvent *mouseEvent) { this->update(); auto * sc = static_cast(scene()); if(!sc || !controller->map()) return; auto pos = mapToScene(mouseEvent->pos()); //TODO: do we need to check size? int3 tile(pos.x() / 32, pos.y() / 32, sc->level); //if scene will be scrolled without mouse movement, selection, object moving and rubber band will not be updated //to change this behavior, all this logic should be placed in viewportEvent if(rubberBand) rubberBand->setGeometry(QRect(mapFromScene(mouseStart), mouseEvent->pos()).normalized()); if(tile == tilePrev) //do not redraw return; emit currentCoordinates(tile.x, tile.y); switch(selectionTool) { case MapView::SelectionTool::Brush: if(mouseEvent->buttons() & Qt::RightButton) sc->selectionTerrainView.erase(tile); else if(mouseEvent->buttons() == Qt::LeftButton) sc->selectionTerrainView.select(tile); sc->selectionTerrainView.draw(); break; case MapView::SelectionTool::Brush2: { std::array extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} }; for(auto & e : extra) { if(mouseEvent->buttons() & Qt::RightButton) sc->selectionTerrainView.erase(tile + e); else if(mouseEvent->buttons() == Qt::LeftButton) sc->selectionTerrainView.select(tile + e); } } sc->selectionTerrainView.draw(); break; case MapView::SelectionTool::Brush4: { std::array extra{ int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0}, int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0}, int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0}, int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0} }; for(auto & e : extra) { if(mouseEvent->buttons() & Qt::RightButton) sc->selectionTerrainView.erase(tile + e); else if(mouseEvent->buttons() == Qt::LeftButton) sc->selectionTerrainView.select(tile + e); } } sc->selectionTerrainView.draw(); break; case MapView::SelectionTool::Area: if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton)) break; sc->selectionTerrainView.clear(); for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j) { for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i) { sc->selectionTerrainView.select(int3(i, j, sc->level)); } } sc->selectionTerrainView.draw(); break; case MapView::SelectionTool::Line: { assert(tile.z == tileStart.z); const auto diff = tile - tileStart; if(diff == int3{}) break; const int edge = std::max(abs(diff.x), abs(diff.y)); int distMin = std::numeric_limits::max(); int3 dir; for(auto & d : int3::getDirs()) { if(tile.dist2d(d * edge + tileStart) < distMin) { distMin = tile.dist2d(d * edge + tileStart); dir = d; } } assert(dir != int3{}); if(mouseEvent->buttons() == Qt::LeftButton) { for(auto & ts : temporaryTiles) sc->selectionTerrainView.erase(ts); for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir) { if(!controller->map()->isInTheMap(ts)) break; if(!sc->selectionTerrainView.selection().count(ts)) temporaryTiles.insert(ts); sc->selectionTerrainView.select(ts); } } if(mouseEvent->buttons() == Qt::RightButton) { for(auto & ts : temporaryTiles) sc->selectionTerrainView.select(ts); for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir) { if(!controller->map()->isInTheMap(ts)) break; if(sc->selectionTerrainView.selection().count(ts)) temporaryTiles.insert(ts); sc->selectionTerrainView.erase(ts); } } sc->selectionTerrainView.draw(); break; } case MapView::SelectionTool::Lasso: if(mouseEvent->buttons() == Qt::LeftButton) { for(auto i = tilePrev; i != tile;) { int length = std::numeric_limits::max(); int3 dir; for(auto & d : int3::getDirs()) { if(tile.dist2dSQ(i + d) < length) { dir = d; length = tile.dist2dSQ(i + d); } } i += dir; sc->selectionTerrainView.select(i); } sc->selectionTerrainView.draw(); } break; case MapView::SelectionTool::None: if(mouseEvent->buttons() & Qt::RightButton) break; auto sh = tile - tileStart; sc->selectionObjectsView.shift = QPoint(sh.x, sh.y); if(sh.x || sh.y) { if(!sc->selectionObjectsView.newObject && (mouseEvent->buttons() & Qt::LeftButton)) { if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::SELECTION) { sc->selectionObjectsView.clear(); sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y); } } } sc->selectionObjectsView.draw(); break; } tilePrev = tile; } void MapView::mousePressEvent(QMouseEvent *event) { this->update(); auto * sc = static_cast(scene()); if(!sc || !controller->map()) return; if(sc->objectPickerView.isVisible()) return; mouseStart = mapToScene(event->pos()); tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level); if(sc->selectionTerrainView.selection().count(tileStart)) pressedOnSelected = true; else pressedOnSelected = false; switch(selectionTool) { case MapView::SelectionTool::Brush: case MapView::SelectionTool::Line: sc->selectionObjectsView.clear(); sc->selectionObjectsView.draw(); if(event->button() == Qt::RightButton) sc->selectionTerrainView.erase(tileStart); else if(event->button() == Qt::LeftButton) sc->selectionTerrainView.select(tileStart); sc->selectionTerrainView.draw(); break; case MapView::SelectionTool::Brush2: sc->selectionObjectsView.clear(); sc->selectionObjectsView.draw(); { std::array extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} }; for(auto & e : extra) { if(event->button() == Qt::RightButton) sc->selectionTerrainView.erase(tileStart + e); else if(event->button() == Qt::LeftButton) sc->selectionTerrainView.select(tileStart + e); } } sc->selectionTerrainView.draw(); break; case MapView::SelectionTool::Brush4: sc->selectionObjectsView.clear(); sc->selectionObjectsView.draw(); { std::array extra{ int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0}, int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0}, int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0}, int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0} }; for(auto & e : extra) { if(event->button() == Qt::RightButton) sc->selectionTerrainView.erase(tileStart + e); else if(event->button() == Qt::LeftButton) sc->selectionTerrainView.select(tileStart + e); } } sc->selectionTerrainView.draw(); break; case MapView::SelectionTool::Area: case MapView::SelectionTool::Lasso: if(event->button() == Qt::RightButton) break; sc->selectionTerrainView.clear(); sc->selectionTerrainView.draw(); sc->selectionObjectsView.clear(); sc->selectionObjectsView.draw(); break; case MapView::SelectionTool::Fill: { if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton) break; std::vector queue; queue.push_back(tileStart); const std::array dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} }; while(!queue.empty()) { auto tile = queue.back(); queue.pop_back(); if(event->button() == Qt::LeftButton) sc->selectionTerrainView.select(tile); else sc->selectionTerrainView.erase(tile); for(auto & d : dirs) { auto tilen = tile + d; if(!controller->map()->isInTheMap(tilen)) continue; if(event->button() == Qt::LeftButton) { if(controller->map()->getTile(tile).roadType && controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType) continue; else if(controller->map()->getTile(tile).riverType && controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType) continue; else if(controller->map()->getTile(tile).terType != controller->map()->getTile(tilen).terType) continue; } if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen)) continue; if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen)) continue; queue.push_back(tilen); } } sc->selectionTerrainView.draw(); sc->selectionObjectsView.clear(); sc->selectionObjectsView.draw(); break; } case MapView::SelectionTool::None: sc->selectionTerrainView.clear(); sc->selectionTerrainView.draw(); if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject)) { if(event->button() == Qt::RightButton) controller->discardObject(sc->level); } else { if(event->button() == Qt::LeftButton) { //when paste, new object could be beyond initial object so we need to test two objects in order to select new one //if object is pasted at place where is multiple objects then proper selection is not guaranteed auto * firstSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y); auto * secondSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y, firstSelectedObject); if(firstSelectedObject) { if(sc->selectionObjectsView.isSelected(firstSelectedObject)) { if(qApp->keyboardModifiers() & Qt::ControlModifier) { sc->selectionObjectsView.deselectObject(firstSelectedObject); sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION; } else sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT; } else { if(!secondSelectedObject || !sc->selectionObjectsView.isSelected(secondSelectedObject)) { if(!(qApp->keyboardModifiers() & Qt::ControlModifier)) sc->selectionObjectsView.clear(); sc->selectionObjectsView.selectObject(firstSelectedObject); } sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT; } } else { sc->selectionObjectsView.clear(); sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION; if(!rubberBand) rubberBand = new QRubberBand(QRubberBand::Rectangle, this); rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize())); rubberBand->show(); } } sc->selectionObjectsView.shift = QPoint(0, 0); sc->selectionObjectsView.draw(); } break; } //main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(event->pos().x()), QString::number(event->pos().y()))); } void MapView::mouseReleaseEvent(QMouseEvent *event) { this->update(); auto * sc = static_cast(scene()); if(!sc || !controller->map()) return; if(rubberBand) rubberBand->hide(); if(sc->objectPickerView.isVisible()) { if(event->button() == Qt::RightButton) sc->objectPickerView.discard(); if(event->button() == Qt::LeftButton) { mouseStart = mapToScene(event->pos()); tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level); if(auto * pickedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y)) sc->objectPickerView.select(pickedObject); } return; } switch(selectionTool) { case MapView::SelectionTool::Lasso: { if(event->button() == Qt::RightButton) break; //connect with initial tile for(auto i = tilePrev; i != tileStart;) { int length = std::numeric_limits::max(); int3 dir; for(auto & d : int3::getDirs()) { if(tileStart.dist2dSQ(i + d) < length) { dir = d; length = tileStart.dist2dSQ(i + d); } } i += dir; sc->selectionTerrainView.select(i); } //key: y position of tile //value.first: x position of left tile //value.second: x postiion of right tile std::map> selectionRangeMapX; std::map> selectionRangeMapY; for(auto & t : sc->selectionTerrainView.selection()) { auto pairIter = selectionRangeMapX.find(t.y); if(pairIter == selectionRangeMapX.end()) selectionRangeMapX[t.y] = std::make_pair(t.x, t.x); else { pairIter->second.first = std::min(pairIter->second.first, t.x); pairIter->second.second = std::max(pairIter->second.second, t.x); } pairIter = selectionRangeMapY.find(t.x); if(pairIter == selectionRangeMapY.end()) selectionRangeMapY[t.x] = std::make_pair(t.y, t.y); else { pairIter->second.first = std::min(pairIter->second.first, t.y); pairIter->second.second = std::max(pairIter->second.second, t.y); } } std::set selectionByX; std::set selectionByY; std::vector finalSelection; for(auto & selectionRange : selectionRangeMapX) { for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i) selectionByX.insert(int3(i, selectionRange.first, sc->level)); } for(auto & selectionRange : selectionRangeMapY) { for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i) selectionByY.insert(int3(selectionRange.first, i, sc->level)); } std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection)); for(auto & lassoTile : finalSelection) sc->selectionTerrainView.select(lassoTile); sc->selectionTerrainView.draw(); break; } case MapView::SelectionTool::Line: temporaryTiles.clear(); break; case MapView::SelectionTool::None: if(event->button() == Qt::RightButton) break; //switch position bool tab = false; if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::MOVEMENT) { tab = sc->selectionObjectsView.shift.isNull(); controller->commitObjectShift(sc->level); } else { sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; sc->selectionObjectsView.shift = QPoint(0, 0); sc->selectionObjectsView.draw(); tab = true; } auto selection = sc->selectionObjectsView.getSelection(); if(selection.size() == 1) { emit openObjectProperties(*selection.begin(), tab); } break; } } void MapView::dragEnterEvent(QDragEnterEvent * event) { if(!controller || !controller->map()) return; auto * sc = static_cast(scene()); if(!sc) return; if(event->mimeData()->hasImage()) { logGlobal->info("Drag'n'drop: dispatching object"); QVariant vdata = event->mimeData()->imageData(); auto data = vdata.toJsonObject(); if(!data.empty()) { auto preview = data["preview"]; if(preview != QJsonValue::Undefined) { auto objId = data["id"].toInt(); auto objSubId = data["subid"].toInt(); auto templateId = data["template"].toInt(); auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId); auto templ = factory->getTemplates()[templateId]; controller->discardObject(sc->level); controller->createObject(sc->level, factory->create(templ)); } } event->acceptProposedAction(); } } void MapView::dropEvent(QDropEvent * event) { if(!controller || !controller->map()) return; auto * sc = static_cast(scene()); if(!sc) return; if(sc->selectionObjectsView.newObject) { QString errorMsg; if(controller->canPlaceObject(sc->level, sc->selectionObjectsView.newObject, errorMsg)) { auto * obj = sc->selectionObjectsView.newObject; controller->commitObjectCreate(sc->level); emit openObjectProperties(obj, false); } else { controller->discardObject(sc->level); QMessageBox::information(this, tr("Can't place object"), errorMsg); } } event->acceptProposedAction(); } void MapView::dragMoveEvent(QDragMoveEvent * event) { auto * sc = static_cast(scene()); if(!sc) return; auto rect = event->answerRect(); auto pos = mapToScene(rect.bottomRight()); //TODO: do we need to check size? int3 tile(pos.x() / 32 + 1, pos.y() / 32 + 1, sc->level); if(sc->selectionObjectsView.newObject) { sc->selectionObjectsView.shift = QPoint(tile.x, tile.y); sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject); sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT; sc->selectionObjectsView.draw(); } event->acceptProposedAction(); } void MapView::dragLeaveEvent(QDragLeaveEvent * event) { if(!controller || !controller->map()) return; auto * sc = static_cast(scene()); if(!sc) return; controller->discardObject(sc->level); } bool MapView::viewportEvent(QEvent *event) { if(auto * sc = static_cast(scene())) { auto rect = mapToScene(viewport()->geometry()).boundingRect(); controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32); } return QGraphicsView::viewportEvent(event); } MapSceneBase::MapSceneBase(int lvl): QGraphicsScene(nullptr), level(lvl) { } void MapSceneBase::initialize(MapController & controller) { for(auto * layer : getAbstractLayers()) layer->initialize(controller); } void MapSceneBase::updateViews() { for(auto * layer : getAbstractLayers()) layer->update(); } MapScene::MapScene(int lvl): MapSceneBase(lvl), gridView(this), passabilityView(this), selectionTerrainView(this), terrainView(this), objectsView(this), selectionObjectsView(this), objectPickerView(this), isTerrainSelected(false), isObjectSelected(false) { connect(&selectionTerrainView, &SelectionTerrainLayer::selectionMade, this, &MapScene::terrainSelected); connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected); } std::list MapScene::getAbstractLayers() { //sequence is important because it defines rendering order return { &terrainView, &objectsView, &gridView, &passabilityView, &objectPickerView, &selectionTerrainView, &selectionObjectsView }; } void MapScene::updateViews() { MapSceneBase::updateViews(); terrainView.show(true); objectsView.show(true); selectionTerrainView.show(true); selectionObjectsView.show(true); objectPickerView.show(true); } void MapScene::terrainSelected(bool anythingSelected) { isTerrainSelected = anythingSelected; emit selected(isTerrainSelected || isObjectSelected); } void MapScene::objectSelected(bool anythingSelected) { isObjectSelected = anythingSelected; emit selected(isTerrainSelected || isObjectSelected); } MinimapScene::MinimapScene(int lvl): MapSceneBase(lvl), minimapView(this), viewport(this) { } std::list MinimapScene::getAbstractLayers() { //sequence is important because it defines rendering order return { &minimapView, &viewport }; } void MinimapScene::updateViews() { MapSceneBase::updateViews(); minimapView.show(true); viewport.show(true); }