/* * CMainMenu.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CMainMenu.h" #include "CCampaignScreen.h" #include "CreditsScreen.h" #include "CHighScoreScreen.h" #include "../lobby/CBonusSelection.h" #include "../lobby/CSelectionBase.h" #include "../lobby/CLobbyScreen.h" #include "../media/IMusicPlayer.h" #include "../media/IVideoPlayer.h" #include "../gui/CursorHandler.h" #include "../windows/GUIClasses.h" #include "../gui/CGuiHandler.h" #include "../gui/ShortcutHandler.h" #include "../gui/Shortcut.h" #include "../gui/WindowHandler.h" #include "../render/Canvas.h" #include "../globalLobby/GlobalLobbyLoginWindow.h" #include "../globalLobby/GlobalLobbyClient.h" #include "../globalLobby/GlobalLobbyWindow.h" #include "../widgets/CComponent.h" #include "../widgets/Buttons.h" #include "../widgets/CTextInput.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/TextControls.h" #include "../widgets/VideoWidget.h" #include "../windows/InfoWindows.h" #include "../CServerHandler.h" #include "../render/AssetGenerator.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../Client.h" #include "../CMT.h" #include "../../CCallback.h" #include "../../lib/texts/CGeneralTextHandler.h" #include "../../lib/campaign/CampaignHandler.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/filesystem/CCompressedStream.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/modding/CModHandler.h" #include "../../lib/VCMIDirs.h" #include "../../lib/CStopWatch.h" #include "../../lib/CThreadHelper.h" #include "../../lib/CConfigHandler.h" #include "../../lib/GameConstants.h" #include "../../lib/CRandomGenerator.h" std::shared_ptr CMM; ISelectionScreenInfo * SEL = nullptr; static void do_quit() { GH.dispatchMainThread([]() { handleQuit(false); }); } CMenuScreen::CMenuScreen(const JsonNode & configNode) : CWindowObject(BORDERED), config(configNode) { OBJECT_CONSTRUCTION; background = std::make_shared(ImagePath::fromJson(config["background"])); if(config["scalable"].Bool()) background->scaleTo(GH.screenDimensions()); pos = background->center(); if(!config["video"].isNull()) { Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer()); videoPlayer = std::make_shared(videoPosition, VideoPath::fromJson(config["video"]["name"]), false); } for(const JsonNode & node : config["items"].Vector()) menuNameToEntry.push_back(node["name"].String()); for(const JsonNode & node : config["images"].Vector()) images.push_back(CMainMenu::createPicture(node)); //Hardcoded entry menuNameToEntry.push_back("credits"); tabs = std::make_shared(std::bind(&CMenuScreen::createTab, this, _1)); if(config["video"].isNull()) tabs->setRedrawParent(true); } std::shared_ptr CMenuScreen::createTab(size_t index) { if(config["items"].Vector().size() == index) return std::make_shared(this->pos); else return std::make_shared(this, config["items"].Vector()[index]); } void CMenuScreen::show(Canvas & to) { // TODO: avoid excessive redraws CIntObject::showAll(to); } void CMenuScreen::activate() { CIntObject::activate(); } void CMenuScreen::switchToTab(size_t index) { tabs->setActive(index); } void CMenuScreen::switchToTab(std::string name) { switchToTab(vstd::find_pos(menuNameToEntry, name)); } size_t CMenuScreen::getActiveTab() const { return tabs->getActive(); } //function for std::string -> std::function conversion for main menu static std::function genCommand(CMenuScreen * menu, std::vector menuType, const std::string & string) { static const std::vector commandType = {"to", "campaigns", "start", "load", "exit", "highscores"}; static const std::vector gameType = {"single", "multi", "campaign", "tutorial"}; std::list commands; boost::split(commands, string, boost::is_any_of("\t ")); if(!commands.empty()) { size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin(); commands.pop_front(); if(index > 3 || !commands.empty()) { switch(index) { case 0: //to - switch to another tab, if such tab exists { size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin(); if(index2 != menuType.size()) return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2); break; } case 1: //open campaign selection window { return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front()); break; } case 2: //start { switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin()) { case 0: return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); }; case 1: return []() { GH.windows().createAndPushWindow(ESelectionScreen::newGame); }; case 2: return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); }; case 3: return []() { CMainMenu::startTutorial(); }; } break; } case 3: //load { switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin()) { case 0: return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); }; case 1: return []() { GH.windows().createAndPushWindow(ESelectionScreen::loadGame); }; case 2: return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); }; case 3: return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); }; } } break; case 4: //exit { return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector>(), do_quit, 0, PlayerColor(1)); }; } break; case 5: //highscores { return []() { CMainMenu::openHighScoreScreen(); }; } } } } logGlobal->error("Failed to parse command: %s", string); return std::function(); } std::shared_ptr CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button) { std::function command = genCommand(parent, parent->menuNameToEntry, button["command"].String()); std::pair help; if(!button["help"].isNull() && button["help"].Float() > 0) help = CGI->generaltexth->zelp[(size_t)button["help"].Float()]; int posx = static_cast(button["x"].Float()); if(posx < 0) posx = pos.w + posx; int posy = static_cast(button["y"].Float()); if(posy < 0) posy = pos.h + posy; EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String()); if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty()) { logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String()); } auto result = std::make_shared(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut); if (button["center"].Bool()) result->moveBy(Point(-result->pos.w/2, -result->pos.h/2)); return result; } CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config) { OBJECT_CONSTRUCTION; setRedrawParent(true); pos = parent->pos; for(const JsonNode & node : config["images"].Vector()) images.push_back(CMainMenu::createPicture(node)); for(const JsonNode & node : config["buttons"].Vector()) { buttons.push_back(createButton(parent, node)); buttons.back()->setHoverable(true); buttons.back()->setRedrawParent(true); } } CMainMenuConfig::CMainMenuConfig() : campaignSets(JsonPath::builtin("config/campaignSets.json")) , config(JsonPath::builtin("config/mainmenu.json")) { if (config["game-select"].Vector().empty()) handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false); } const CMainMenuConfig & CMainMenuConfig::get() { static const CMainMenuConfig config; return config; } const JsonNode & CMainMenuConfig::getConfig() const { return config; } const JsonNode & CMainMenuConfig::getCampaigns() const { return campaignSets; } CMainMenu::CMainMenu() { pos.w = GH.screenDimensions().x; pos.h = GH.screenDimensions().y; menu = std::make_shared(CMainMenuConfig::get().getConfig()["window"]); OBJECT_CONSTRUCTION; backgroundAroundMenu = std::make_shared(ImagePath::builtin("DIBOXBCK"), pos); } CMainMenu::~CMainMenu() { if(GH.curInt == this) GH.curInt = nullptr; } void CMainMenu::playIntroVideos() { auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function cb){ if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor)) GH.windows().createAndPushWindow(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); }); else cb(true); }; playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){ if(!skipped) playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){ if(!skipped) playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){ playMusic(); }); else playMusic(); }); else playMusic(); }); } void CMainMenu::playMusic() { CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true); } void CMainMenu::activate() { // check if screen was resized while main menu was inactive - e.g. in gameplay mode if (pos.dimensions() != GH.screenDimensions()) onScreenResize(); CIntObject::activate(); } void CMainMenu::onScreenResize() { pos.w = GH.screenDimensions().x; pos.h = GH.screenDimensions().y; menu = nullptr; menu = std::make_shared(CMainMenuConfig::get().getConfig()["window"]); backgroundAroundMenu->pos = pos; } void CMainMenu::update() { if(CMM != this->shared_from_this()) //don't update if you are not a main interface return; if(GH.windows().count() == 0) { GH.windows().pushWindow(CMM); GH.windows().pushWindow(menu); menu->switchToTab(menu->getActiveTab()); } // Handles mouse and key input GH.handleEvents(); GH.windows().simpleRedraw(); } void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector & names, ELoadMode loadMode) { CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names); CSH->loadMode = loadMode; GH.windows().createAndPushWindow(host); } void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet) { auto ourCampaign = CampaignHandler::getCampaign(campaignFileName); ourCampaign->campaignSet = campaignSet; openCampaignLobby(ourCampaign); } void CMainMenu::openCampaignLobby(std::shared_ptr campaign) { CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {}); CSH->campaignStateToSend = campaign; GH.windows().createAndPushWindow(); } void CMainMenu::openCampaignScreen(std::string name) { auto const & config = CMainMenuConfig::get().getCampaigns(); AssetGenerator::createCampaignBackground(); AssetGenerator::createChroniclesCampaignImages(); if(!vstd::contains(config.Struct(), name)) { logGlobal->error("Unknown campaign set: %s", name); return; } bool campaignsFound = true; for (auto const & entry : config[name]["items"].Vector()) { ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN); if(entry["optional"].Bool()) continue; if(!CResourceHandler::get()->existsResource(resourceID)) campaignsFound = false; } if (!campaignsFound) { CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector>(), PlayerColor(1)); return; } GH.windows().createAndPushWindow(config, name); } void CMainMenu::startTutorial() { ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP); if(!CResourceHandler::get()->existsResource(tutorialMap)) { CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector>(), PlayerColor(1)); return; } auto mapInfo = std::make_shared(); mapInfo->mapInit(tutorialMap.getName()); CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); CSH->startMapAfterConnection(mapInfo); } void CMainMenu::openHighScoreScreen() { GH.windows().createAndPushWindow(CHighScoreScreen::HighScorePage::SCENARIO); return; } std::shared_ptr CMainMenu::create() { if(!CMM) CMM = std::shared_ptr(new CMainMenu()); return CMM; } std::shared_ptr CMainMenu::createPicture(const JsonNode & config) { return std::make_shared(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float()); } CMultiMode::CMultiMode(ESelectionScreen ScreenType) : screenType(ScreenType) { OBJECT_CONSTRUCTION; background = std::make_shared(ImagePath::builtin("MUPOPUP.bmp")); pos = background->center(); //center, window has size of bg graphic picture = std::make_shared(ImagePath::builtin("MUMAP.bmp"), 16, 77); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 465, 440, 18), 7, 465)); playerName = std::make_shared(Rect(19, 436, 334, 16), background->getSurface()); playerName->setText(getPlayersNames()[0]); playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1)); buttonHotseat = std::make_shared(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT); buttonLobby = std::make_shared(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY); buttonHost = std::make_shared(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME); buttonJoin = std::make_shared(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME); buttonCancel = std::make_shared(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL); } void CMultiMode::openLobby() { close(); CSH->getGlobalLobby().activateInterface(); } void CMultiMode::hostTCP() { auto savedScreenType = screenType; close(); GH.windows().createAndPushWindow(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI); } void CMultiMode::joinTCP() { auto savedScreenType = screenType; close(); GH.windows().createAndPushWindow(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI); } std::vector CMultiMode::getPlayersNames() { std::vector playerNames; std::string playerNameStr = settings["general"]["playerName"].String(); if (playerNameStr == "Player") playerNameStr = CGI->generaltexth->translate("core.genrltxt.434"); playerNames.push_back(playerNameStr); for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector()) { const std::string &nameStr = playerName.String(); if (!nameStr.empty()) { playerNames.push_back(nameStr); } } return playerNames; } void CMultiMode::onNameChange(std::string newText) { Settings name = settings.write["general"]["playerName"]; name->String() = newText; } CMultiPlayers::CMultiPlayers(const std::vector & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode) : loadMode(LoadMode), screenType(ScreenType), host(Host) { OBJECT_CONSTRUCTION; background = std::make_shared(ImagePath::builtin("MUHOTSEA.bmp")); pos = background->center(); //center, window has size of bg graphic std::string text = CGI->generaltexth->allTexts[446]; boost::replace_all(text, "\t", "\n"); textTitle = std::make_shared(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names for(int i = 0; i < inputNames.size(); i++) { inputNames[i] = std::make_shared(Rect(60, 85 + i * 30, 280, 16), background->getSurface()); inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1)); } buttonOk = std::make_shared(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT); buttonCancel = std::make_shared(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 381, 348, 18), 7, 381)); for(int i = 0; i < playerNames.size(); i++) { inputNames[i]->setText(playerNames[i]); } #ifndef VCMI_MOBILE inputNames[0]->giveFocus(); #endif } void CMultiPlayers::onChange(std::string newText) { } void CMultiPlayers::enterSelectionScreen() { std::vector playerNames; for(auto playerName : inputNames) { if (playerName->getText().length()) playerNames.push_back(playerName->getText()); } Settings playerName = settings.write["general"]["playerName"]; Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"]; multiPlayerNames->Vector().clear(); if (!playerNames.empty()) { playerName->String() = playerNames.front(); for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++) { multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt)); } } else { // Without the check the saving crashes directly. // When empty reset the player's name. This would translate to it being // the default for the next run. But enables deleting players, by just // deleting the names, otherwise some UI element should have been added. playerName->clear(); } CMainMenu::openLobby(screenType, host, playerNames, loadMode); } CSimpleJoinScreen::CSimpleJoinScreen(bool host) { OBJECT_CONSTRUCTION; background = std::make_shared(ImagePath::builtin("MUDIALOG.bmp")); // address background pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212) textTitle = std::make_shared("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); inputAddress = std::make_shared(Rect(25, 68, 175, 16), background->getSurface()); inputPort = std::make_shared(Rect(25, 115, 175, 16), background->getSurface()); buttonOk = std::make_shared(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT); if(host && !settings["session"]["donotstartserver"].Bool()) { textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting")); buttonOk->block(true); startConnection(); } else { textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter")); inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1)); inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1)); inputPort->setFilterNumber(0, 65535); inputAddress->giveFocus(); } inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname()); inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort())); buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty()); buttonCancel = std::make_shared(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 186, 218, 18), 7, 186)); } void CSimpleJoinScreen::connectToServer() { textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting")); buttonOk->block(true); GH.stopTextInput(); startConnection(inputAddress->getText(), boost::lexical_cast(inputPort->getText())); } void CSimpleJoinScreen::leaveScreen() { textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing")); CSH->setState(EClientState::CONNECTION_CANCELLED); } void CSimpleJoinScreen::onChange(const std::string & newText) { buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty()); } void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port) { if(addr.empty()) CSH->startLocalServerAndConnect(false); else CSH->connectToServer(addr, port); } CLoadingScreen::CLoadingScreen() : CLoadingScreen(getBackground()) { } CLoadingScreen::CLoadingScreen(ImagePath background) : CWindowObject(BORDERED, background) { OBJECT_CONSTRUCTION; addUsedEvents(TIME); CCS->musich->stopMusic(5000); const auto & conf = CMainMenuConfig::get().getConfig()["loading"]; if(conf.isStruct()) { const int posx = conf["x"].Integer(); const int posy = conf["y"].Integer(); const int blockSize = conf["size"].Integer(); const int blocksAmount = conf["amount"].Integer(); for(int i = 0; i < blocksAmount; ++i) { progressBlocks.push_back(std::make_shared(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy)); progressBlocks.back()->deactivate(); progressBlocks.back()->visible = false; } } } CLoadingScreen::~CLoadingScreen() { } void CLoadingScreen::tick(uint32_t msPassed) { if(!progressBlocks.empty()) { int status = float(get()) / 255.f * progressBlocks.size(); for(int i = 0; i < status; ++i) { progressBlocks.at(i)->activate(); progressBlocks.at(i)->visible = true; } } } ImagePath CLoadingScreen::getBackground() { ImagePath fname = ImagePath::builtin("loadbar"); const auto & conf = CMainMenuConfig::get().getConfig()["loading"]; if(conf.isStruct()) { if(conf["background"].isVector()) return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault())); if(conf["background"].isString()) return ImagePath::fromJson(conf["background"]); return fname; } if(conf.isVector() && !conf.Vector().empty()) return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault())); return fname; }