/* * MapRendererContext.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapRendererContextState.h" #include "IMapRendererContext.h" #include "mapHandler.h" #include "../../CCallback.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../adventureMap/AdventureMapInterface.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapping/CMap.h" static bool compareObjectBlitOrder(ObjectInstanceID left, ObjectInstanceID right) { //FIXME: remove mh access return CGI->mh->compareObjectBlitOrder(CGI->mh->getMap()->objects[left.getNum()], CGI->mh->getMap()->objects[right.getNum()]); } MapRendererContextState::MapRendererContextState() { auto mapSize = LOCPLINT->cb->getMapSize(); objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]); logGlobal->debug("Loading map objects"); for(const auto & obj : CGI->mh->getMap()->objects) addObject(obj); logGlobal->debug("Done loading map objects"); } void MapRendererContextState::addObject(const CGObjectInstance * obj) { if(!obj) return; for(int fx = 0; fx < obj->getWidth(); ++fx) { for(int fy = 0; fy < obj->getHeight(); ++fy) { int3 currTile(obj->anchorPos().x - fx, obj->anchorPos().y - fy, obj->anchorPos().z); if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile)) { auto & container = objects[currTile.z][currTile.x][currTile.y]; auto position = std::upper_bound(container.begin(), container.end(), obj->id, compareObjectBlitOrder); container.insert(position, obj->id); } } } } void MapRendererContextState::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest) { int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth(); int xDest = std::max(tileFrom.x, tileDest.x); int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight(); int yDest = std::max(tileFrom.y, tileDest.y); for(int x = xFrom; x <= xDest; ++x) { for(int y = yFrom; y <= yDest; ++y) { int3 currTile(x, y, object->anchorPos().z); if(LOCPLINT->cb->isInTheMap(currTile)) { auto & container = objects[currTile.z][currTile.x][currTile.y]; container.push_back(object->id); boost::range::sort(container, compareObjectBlitOrder); } } } } void MapRendererContextState::removeObject(const CGObjectInstance * object) { for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++) for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++) for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++) vstd::erase(objects[z][x][y], object->id); }