/* * lobby_moc.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "main.h" #include "lobby_moc.h" #include "ui_lobby_moc.h" #include "lobbyroomrequest_moc.h" #include "../mainwindow_moc.h" #include "../modManager/cmodlist.h" #include "../../lib/CConfigHandler.h" Lobby::Lobby(QWidget *parent) : QWidget(parent), ui(new Ui::Lobby) { ui->setupUi(this); connect(&socketLobby, SIGNAL(text(QString)), this, SLOT(sysMessage(QString))); connect(&socketLobby, SIGNAL(receive(QString)), this, SLOT(dispatchMessage(QString))); connect(&socketLobby, SIGNAL(disconnect()), this, SLOT(onDisconnected())); QString hostString("%1:%2"); hostString = hostString.arg(QString::fromStdString(settings["launcher"]["lobbyUrl"].String())); hostString = hostString.arg(settings["launcher"]["lobbyPort"].Integer()); ui->serverEdit->setText(hostString); ui->userEdit->setText(QString::fromStdString(settings["launcher"]["lobbyUsername"].String())); ui->kickButton->setVisible(false); } Lobby::~Lobby() { delete ui; } QMap Lobby::buildModsMap() const { QMap result; QObject * mainWindow = qApp->activeWindow(); if(!mainWindow) mainWindow = parent(); if(!mainWindow) return result; //probably something is really wrong here while(mainWindow->parent()) mainWindow = mainWindow->parent(); const auto & modlist = qobject_cast(mainWindow)->getModList(); for(auto & modname : modlist.getModList()) { auto mod = modlist.getMod(modname); if(mod.isEnabled()) { result[modname] = mod.getValue("version").toString(); } } return result; } bool Lobby::isModAvailable(const QString & modName, const QString & modVersion) const { QObject * mainWindow = qApp->activeWindow(); while(mainWindow->parent()) mainWindow = mainWindow->parent(); const auto & modlist = qobject_cast(mainWindow)->getModList(); if(!modlist.hasMod(modName)) return false; auto mod = modlist.getMod(modName); return (mod.isInstalled () || mod.isAvailable()) && (mod.getValue("version") == modVersion); } void Lobby::serverCommand(const ServerCommand & command) try { //initialize variables outside of switch block const QString statusPlaceholder("%1 %2\n"); const auto & args = command.arguments; int amount, tagPoint; QString joinStr; switch(command.command) { case SRVERROR: protocolAssert(args.size()); chatMessage("System error", args[0], true); if(authentificationStatus == AuthStatus::AUTH_NONE) authentificationStatus = AuthStatus::AUTH_ERROR; break; case CREATED: protocolAssert(args.size()); hostSession = args[0]; session = args[0]; sysMessage("new session started"); break; case SESSIONS: protocolAssert(args.size()); amount = args[0].toInt(); protocolAssert(amount * 4 == (args.size() - 1)); ui->sessionsTable->setRowCount(amount); tagPoint = 1; for(int i = 0; i < amount; ++i) { QTableWidgetItem * sessionNameItem = new QTableWidgetItem(args[tagPoint++]); ui->sessionsTable->setItem(i, 0, sessionNameItem); int playersJoined = args[tagPoint++].toInt(); int playersTotal = args[tagPoint++].toInt(); QTableWidgetItem * sessionPlayerItem = new QTableWidgetItem(QString("%1/%2").arg(playersJoined).arg(playersTotal)); ui->sessionsTable->setItem(i, 1, sessionPlayerItem); QTableWidgetItem * sessionProtectedItem = new QTableWidgetItem(); bool isPrivate = (args[tagPoint++] == "True"); sessionProtectedItem->setData(Qt::UserRole, isPrivate); if(isPrivate) sessionProtectedItem->setIcon(QIcon("icons:room-private.png")); ui->sessionsTable->setItem(i, 2, sessionProtectedItem); } break; case JOINED: case KICKED: protocolAssert(args.size() == 2); joinStr = (command.command == JOINED ? "%1 joined to the session %2" : "%1 left session %2"); if(args[1] == username) { ui->buttonReady->setText("Ready"); ui->optNewGame->setChecked(true); sysMessage(joinStr.arg("you", args[0])); session = args[0]; bool isHost = command.command == JOINED && hostSession == session; ui->optNewGame->setEnabled(isHost); ui->optLoadGame->setEnabled(isHost); ui->stackedWidget->setCurrentWidget(command.command == JOINED ? ui->roomPage : ui->sessionsPage); } else { sysMessage(joinStr.arg(args[1], args[0])); } break; case MODS: { protocolAssert(args.size() > 0); amount = args[0].toInt(); protocolAssert(amount * 2 == (args.size() - 1)); tagPoint = 1; ui->modsList->clear(); auto enabledMods = buildModsMap(); for(int i = 0; i < amount; ++i, tagPoint += 2) { if(enabledMods.contains(args[tagPoint])) { if(enabledMods[args[tagPoint]] == args[tagPoint + 1]) enabledMods.remove(args[tagPoint]); else ui->modsList->addItem(new QListWidgetItem(QIcon("icons:mod-update.png"), QString("%1 (v%2)").arg(args[tagPoint], args[tagPoint + 1]))); } else if(isModAvailable(args[tagPoint], args[tagPoint + 1])) ui->modsList->addItem(new QListWidgetItem(QIcon("icons:mod-enabled.png"), QString("%1 (v%2)").arg(args[tagPoint], args[tagPoint + 1]))); else ui->modsList->addItem(new QListWidgetItem(QIcon("icons:mod-delete.png"), QString("%1 (v%2)").arg(args[tagPoint], args[tagPoint + 1]))); } for(auto & remainMod : enabledMods.keys()) { ui->modsList->addItem(new QListWidgetItem(QIcon("icons:mod-disabled.png"), QString("%1 (v%2)").arg(remainMod, enabledMods[remainMod]))); } if(!ui->modsList->count()) ui->modsList->addItem("No issues detected"); break; } case CLIENTMODS: { protocolAssert(args.size() > 1); amount = args[1].toInt(); protocolAssert(amount * 2 == (args.size() - 2)); tagPoint = 2; break; } case STATUS: protocolAssert(args.size() > 0); amount = args[0].toInt(); protocolAssert(amount * 2 == (args.size() - 1)); tagPoint = 1; ui->playersList->clear(); for(int i = 0; i < amount; ++i, tagPoint += 2) { if(args[tagPoint + 1] == "True") ui->playersList->addItem(new QListWidgetItem(QIcon("icons:mod-enabled.png"), args[tagPoint])); else ui->playersList->addItem(new QListWidgetItem(QIcon("icons:mod-disabled.png"), args[tagPoint])); if(args[tagPoint] == username) { if(args[tagPoint + 1] == "True") ui->buttonReady->setText("Not ready"); else ui->buttonReady->setText("Ready"); } } break; case START: { protocolAssert(args.size() == 1); //actually start game gameArgs << "--lobby"; gameArgs << "--lobby-address" << serverUrl; gameArgs << "--lobby-port" << QString::number(serverPort); gameArgs << "--lobby-username" << username; gameArgs << "--lobby-gamemode" << QString::number(isLoadGameMode); gameArgs << "--uuid" << args[0]; startGame(gameArgs); break; } case HOST: { protocolAssert(args.size() == 2); gameArgs << "--lobby-host"; gameArgs << "--lobby-uuid" << args[0]; gameArgs << "--lobby-connections" << args[1]; break; } case CHAT: { protocolAssert(args.size() > 1); QString msg; for(int i = 1; i < args.size(); ++i) msg += args[i]; chatMessage(args[0], msg); break; } case HEALTH: { socketLobby.send(ProtocolStrings[ALIVE]); break; } case USERS: { protocolAssert(args.size() > 0); amount = args[0].toInt(); protocolAssert(amount == (args.size() - 1)); ui->listUsers->clear(); for(int i = 0; i < amount; ++i) { ui->listUsers->addItem(new QListWidgetItem(args[i + 1])); } break; } case GAMEMODE: { protocolAssert(args.size() == 1); isLoadGameMode = args[0].toInt(); if(isLoadGameMode == 1) ui->optLoadGame->setChecked(true); else ui->optNewGame->setChecked(true); break; } default: sysMessage("Unknown server command"); } if(authentificationStatus == AuthStatus::AUTH_ERROR) { socketLobby.disconnectServer(); } else { authentificationStatus = AuthStatus::AUTH_OK; ui->newButton->setEnabled(true); } } catch(const ProtocolError & e) { chatMessage("System error", e.what(), true); } void Lobby::dispatchMessage(QString txt) try { if(txt.isEmpty()) return; QStringList parseTags = txt.split(":>>"); protocolAssert(parseTags.size() > 1 && parseTags[0].isEmpty() && !parseTags[1].isEmpty()); for(int c = 1; c < parseTags.size(); ++c) { QStringList parseArgs = parseTags[c].split(":"); protocolAssert(parseArgs.size() > 1); auto ctype = ProtocolStrings.key(parseArgs[0]); parseArgs.pop_front(); ServerCommand cmd(ctype, parseArgs); serverCommand(cmd); } } catch(const ProtocolError & e) { chatMessage("System error", e.what(), true); } void Lobby::onDisconnected() { authentificationStatus = AuthStatus::AUTH_NONE; ui->stackedWidget->setCurrentWidget(ui->sessionsPage); ui->connectButton->setChecked(false); ui->serverEdit->setEnabled(true); ui->userEdit->setEnabled(true); ui->newButton->setEnabled(false); ui->joinButton->setEnabled(false); ui->sessionsTable->setRowCount(0); } void Lobby::chatMessage(QString title, QString body, bool isSystem) { QTextCharFormat fmtBody, fmtTitle; fmtTitle.setFontWeight(QFont::Bold); if(isSystem) fmtBody.setFontWeight(QFont::DemiBold); QTextCursor curs(ui->chat->document()); curs.movePosition(QTextCursor::End); curs.insertText(title + ": ", fmtTitle); curs.insertText(body + "\n", fmtBody); ui->chat->ensureCursorVisible(); } void Lobby::sysMessage(QString body) { chatMessage("System", body, true); } void Lobby::protocolAssert(bool expr) { if(!expr) throw ProtocolError("Protocol error"); } void Lobby::on_messageEdit_returnPressed() { socketLobby.send(ProtocolStrings[MESSAGE].arg(ui->messageEdit->text())); ui->messageEdit->clear(); } void Lobby::on_connectButton_toggled(bool checked) { if(checked) { ui->connectButton->setText("Disconnect"); authentificationStatus = AuthStatus::AUTH_NONE; username = ui->userEdit->text(); const int connectionTimeout = settings["launcher"]["connectionTimeout"].Integer(); auto serverStrings = ui->serverEdit->text().split(":"); if(serverStrings.size() != 2) { QMessageBox::critical(this, "Connection error", "Server address must have the format URL:port"); return; } serverUrl = serverStrings[0]; serverPort = serverStrings[1].toInt(); Settings node = settings.write["launcher"]; node["lobbyUrl"].String() = serverUrl.toStdString(); node["lobbyPort"].Integer() = serverPort; node["lobbyUsername"].String() = username.toStdString(); ui->serverEdit->setEnabled(false); ui->userEdit->setEnabled(false); sysMessage("Connecting to " + serverUrl + ":" + QString::number(serverPort)); //show text immediately ui->chat->repaint(); qApp->processEvents(); socketLobby.connectServer(serverUrl, serverPort, username, connectionTimeout); } else { ui->connectButton->setText("Connection"); ui->serverEdit->setEnabled(true); ui->userEdit->setEnabled(true); ui->listUsers->clear(); socketLobby.disconnectServer(); } } void Lobby::on_newButton_clicked() { new LobbyRoomRequest(socketLobby, "", buildModsMap(), this); } void Lobby::on_joinButton_clicked() { auto * item = ui->sessionsTable->item(ui->sessionsTable->currentRow(), 0); if(item) { auto isPrivate = ui->sessionsTable->item(ui->sessionsTable->currentRow(), 2)->data(Qt::UserRole).toBool(); if(isPrivate) new LobbyRoomRequest(socketLobby, item->text(), buildModsMap(), this); else socketLobby.requestJoinSession(item->text(), "", buildModsMap()); } } void Lobby::on_buttonLeave_clicked() { socketLobby.requestLeaveSession(session); } void Lobby::on_buttonReady_clicked() { if(ui->buttonReady->text() == "Ready") ui->buttonReady->setText("Not ready"); else ui->buttonReady->setText("Ready"); socketLobby.requestReadySession(session); } void Lobby::on_sessionsTable_itemSelectionChanged() { auto selection = ui->sessionsTable->selectedItems(); ui->joinButton->setEnabled(!selection.empty()); } void Lobby::on_playersList_currentRowChanged(int currentRow) { ui->kickButton->setVisible(ui->playersList->currentItem() && currentRow > 0 && ui->playersList->currentItem()->text() != username); } void Lobby::on_kickButton_clicked() { if(ui->playersList->currentItem() && ui->playersList->currentItem()->text() != username) socketLobby.send(ProtocolStrings[KICK].arg(ui->playersList->currentItem()->text())); } void Lobby::on_buttonResolve_clicked() { //TODO: auto-resolve mods conflicts } void Lobby::on_optNewGame_toggled(bool checked) { if(checked) { if(isLoadGameMode) socketLobby.send(ProtocolStrings[HOSTMODE].arg(0)); } } void Lobby::on_optLoadGame_toggled(bool checked) { if(checked) { if(!isLoadGameMode) socketLobby.send(ProtocolStrings[HOSTMODE].arg(1)); } }