/* * PacksForLobby.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "StartInfo.h" #include "NetPacksBase.h" class CServerHandler; class CVCMIServer; VCMI_LIB_NAMESPACE_BEGIN class CampaignState; class CMapInfo; struct StartInfo; class CMapGenOptions; struct ClientPlayer; struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby { }; struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby { virtual bool isForServer() const override; }; struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate { // Set by client before sending pack to server std::string uuid; std::vector names; StartInfo::EMode mode = StartInfo::INVALID; // Changed by server before announcing pack int clientId = -1; int hostClientId = -1; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler & h, const int version) { h & uuid; h & names; h & mode; h & clientId; h & hostClientId; } }; struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate { int clientId; bool shutdownServer = false; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & clientId; h & shutdownServer; } }; struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate { std::string playerName, message; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & playerName; h & message; } }; struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate { enum EAction : ui8 { NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS } action = NONE; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & action; } }; struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate { unsigned char progress; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & progress; } }; struct DLL_LINKAGE LobbyEndGame : public CLobbyPackToPropagate { bool closeConnection = false, restart = false; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & closeConnection; h & restart; } }; struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate { // Set by server std::shared_ptr initializedStartInfo = nullptr; CGameState * initializedGameState = nullptr; int clientId = -1; //-1 means to all clients void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & clientId; h & initializedStartInfo; bool sps = h.smartPointerSerialization; h.smartPointerSerialization = true; h & initializedGameState; h.smartPointerSerialization = sps; } }; struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate { int newHostConnectionId = -1; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler & h, const int version) { h & newHostConnectionId; } }; struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate { LobbyState state; bool hostChanged = false; // Used on client-side only void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & state; } }; struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer { std::shared_ptr mapInfo; std::shared_ptr mapGenOpts; LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {} void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & mapInfo; h & mapGenOpts; } }; struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer { std::shared_ptr ourCampaign; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & ourCampaign; } }; struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer { CampaignScenarioID mapId = CampaignScenarioID::NONE; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & mapId; } }; struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer { int bonusId = -1; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & bonusId; } }; struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer { enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID}; ui8 what = UNKNOWN; int32_t value = 0; PlayerColor color = PlayerColor::CANNOT_DETERMINE; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & what; h & value; h & color; } }; struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer { PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & clickedColor; } }; struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer { PlayerColor color = PlayerColor::CANNOT_DETERMINE; std::string name = ""; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & color; h & name; } }; struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer { SimturnsInfo simturnsInfo; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & simturnsInfo; } }; struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer { TurnTimerInfo turnTimerInfo; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & turnTimerInfo; } }; struct DLL_LINKAGE LobbySetCheatAllowed : public CLobbyPackToServer { bool allowed; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & allowed; } }; struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer { ui8 difficulty = 0; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler &h, const int version) { h & difficulty; } }; struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer { ui8 targetConnectedPlayer = -1; PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler & h, const int version) { h & targetConnectedPlayer; h & targetPlayerColor; } }; struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate { std::string message; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler & h, const int version) { h & message; } }; VCMI_LIB_NAMESPACE_END